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advgame.py
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advgame.py
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import random
import numpy as np
class AdvGame():
def __init__(self, movekey, points, potions, swords, treasures,
env_treasure, env_potion,env_sword,env_monster,env_venom,env_empty,
place_now, place_after):
self.movekey=movekey
self.points=points
self.potions=potions
self.swords=swords
self.treasures=treasures
self.env_treasure = env_treasure
self.env_potion = env_potion
self.env_sword = env_sword
self.env_monster = env_monster
self.env_venom = env_venom
self.env_empty = env_empty
self.place_now = place_now
self.place_after = place_after
def environment(self):
empty_array = np.full((6, 7), ".")
self.empty_array=empty_array
#print(empty_array)
#print("\033[H\033[J", end="")
#arylist=["T","T","P"*2]
#print(arylist)
#actual_array = np.full((42), " ")
n=0
#print(self.env_treasure[n])
#self.env_treasure=self.env_treasure()
actual_array=[]
for items in self.env_treasure:
actual_array.append(self.env_treasure[n])
for items in self.env_empty:
actual_array.append((self.env_empty[n]))
for items in self.env_venom:
actual_array.append(self.env_venom[n])
for items in self.env_sword:
actual_array.append((self.env_sword[n]))
for items in self.env_monster:
actual_array.append(self.env_monster[n])
#print(actual_array)
#actual_array=actual_array.ravel()
self.actual_array01 = random.sample(actual_array,len(actual_array))
actual_array02=np.reshape(self.actual_array01,(6,7))
self.actual_array02=actual_array02
#print(actual_array02)
def initial(self):
#print(len(self.actual_array01))
#self.initial_point_index=random.randrange(len(self.actual_array01))
#print(self.initial_point_index)
for items in self.actual_array01:
random01=random.randint(0,42)
#print(random01)
if self.actual_array01[random01]=="E":
self.initial_point_index=random01
#print(self.initial_point_index)
break
else:
continue
self.empty_array=self.empty_array.ravel()
self.empty_list=list(self.empty_array)
self.empty_list.insert(self.initial_point_index, "E")
self.empty_list.pop(self.initial_point_index+1)
#print(self.empty_list)
self.empty_array=tuple(self.empty_list)
#print(len(self.empty_array))
self.empty_array=np.reshape(self.empty_array, (6,7))
print(self.empty_array)
def movement(self):
if self.movekey=="W":
if self.place_now==self.place_after:
self.place_after = self.place_now - 7
self.empty_array = self.empty_array.ravel()
self.empty_list = list(self.empty_array)
self.place_after_ele = self.actual_array01[self.place_after]
self.empty_list.insert(self.place_after, self.place_after_ele)
self.empty_list.pop(self.place_after + 1)
self.empty_array = tuple(self.empty_list)
self.empty_array = np.reshape(self.empty_array, (6, 7))
print(self.empty_array)
self.place_now = self.place_after
else:
self.place_now = self.initial_point_index
self.place_after=self.place_now-7
self.empty_array = self.empty_array.ravel()
self.empty_list = list(self.empty_array)
self.place_after_ele=self.actual_array01[self.place_after]
self.empty_list.insert(self.place_after, self.place_after_ele)
self.empty_list.pop(self.place_after + 1)
self.empty_array = tuple(self.empty_list)
self.empty_array = np.reshape(self.empty_array, (6, 7))
print(self.empty_array)
self.place_now=self.place_after
else:
print("Press W")
#elif self.movekey=="A":
#elif self.movekey=="S":
#elif self.movekey=="D":
''''
def runner(self):
while True:
self.movekey= input("W A S D:")
print(self.movekey)
game1.movement()
'''
m=""
game1 = AdvGame(m,2,3,4,5,["T"]*5,["P"]* 3,["S"]*2,["M"]*5,["V"]*3,["E"]*27,0,0)
game1.environment()
game1.initial()
game1.runner()