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Super jumping with low percentages can allow the boss to do a "dash" without charging high (this is much more noticeable when the "forward" arg is set much higher than default (ex."2.0 + (n * 0.000275)"). Making it so that super jump scales with percent won't allow bosses to perform a "dash" with low percentages. Optionally it could be toggle-able within "special_mobility"
Code Snippet
If applicable, a code snippet of the feature and the source if it came from someone else.
Other Information
First demonstration shows both tapping and holding super jump but without any vertical differences and then showing both again with a more open area.
Second is the same but with a higher "forward" arg number.
The text was updated successfully, but these errors were encountered:
This is already possible, the value n in the formula is the charge percent (0.0 to 100.0). If you wish to achieve a greater difference of forward movement, adjust the second number (0.000275) to a greater amount.
Description
When using super jump (special_mobility) with little charge will give you the about or the same forward force as charging super jump to full.
https://youtu.be/QKfi4u93h8Y
https://youtu.be/XcG9G3wK6HQ
Applications
Super jumping with low percentages can allow the boss to do a "dash" without charging high (this is much more noticeable when the "forward" arg is set much higher than default (ex."2.0 + (n * 0.000275)"). Making it so that super jump scales with percent won't allow bosses to perform a "dash" with low percentages. Optionally it could be toggle-able within "special_mobility"
Code Snippet
If applicable, a code snippet of the feature and the source if it came from someone else.
Other Information
First demonstration shows both tapping and holding super jump but without any vertical differences and then showing both again with a more open area.
Second is the same but with a higher "forward" arg number.
The text was updated successfully, but these errors were encountered: