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[Request] Make horizontal/forward force scale with special_mobility percent #62

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DanishSoup opened this issue Jul 19, 2023 · 1 comment
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enhancement New feature or request invalid This doesn't seem right

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@DanishSoup
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DanishSoup commented Jul 19, 2023

Description

When using super jump (special_mobility) with little charge will give you the about or the same forward force as charging super jump to full.
https://youtu.be/QKfi4u93h8Y
https://youtu.be/XcG9G3wK6HQ

Applications

Super jumping with low percentages can allow the boss to do a "dash" without charging high (this is much more noticeable when the "forward" arg is set much higher than default (ex."2.0 + (n * 0.000275)"). Making it so that super jump scales with percent won't allow bosses to perform a "dash" with low percentages. Optionally it could be toggle-able within "special_mobility"

Code Snippet

If applicable, a code snippet of the feature and the source if it came from someone else.

Other Information

First demonstration shows both tapping and holding super jump but without any vertical differences and then showing both again with a more open area.
Second is the same but with a higher "forward" arg number.

@DanishSoup DanishSoup added the enhancement New feature or request label Jul 19, 2023
@Batfoxkid
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This is already possible, the value n in the formula is the charge percent (0.0 to 100.0). If you wish to achieve a greater difference of forward movement, adjust the second number (0.000275) to a greater amount.

@Batfoxkid Batfoxkid added the invalid This doesn't seem right label Jul 20, 2023
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Labels
enhancement New feature or request invalid This doesn't seem right
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