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Problem here, current engine crits don't invalidate effects etc.. need to check how to do that with gyros.
gyro crit:
chance to fall down on critical hit
chance to fall down on movement (run, jump but not walk)
gyro destroyed:
mech is downed (just do it once)
cant walk, run or jump (mp to 0)
but can still shoot (allow to stand up again)
Total Warfare
Gyro (Torso)
The gyroscope is a ’Mech’s most sensitive piece of machinery. It
keeps the ’Mech upright and able to move. The gyro can survive
only one critical hit; the second destroys it.
After the fi rst critical hit to the gyro, the controlling player must
make a Piloting Skill Roll at the end of the phase in which the
critical hit occurred, with a +3 modifi er (in addition to any other
standard modifi ers); see Making Piloting/Driving Skill Rolls, p. 59. In
addition, the player must make a Piloting Skill Roll every time the
damaged ’Mech runs or jumps, with a +3 modifi er; the roll is made
at the end of the ’Mech’s movement.
When a ’Mech’s gyro is destroyed (after a second critical hit), the
’Mech automatically falls and cannot stand up again; the controlling
player makes an immediate Piloting Skill Roll, with a +6 modifi er
for the destroyed gyro (plus any modifi ers for other damage), to
avoid damaging the MechWarrior during the automatic fall.
’Mechs with a destroyed gyro may make weapon attacks per
Firing When Down, p. 113, and may change facing by one hexside
per turn provided they have at least 1 MP available. A ’Mech with
a destroyed gyro is not considered immobile.
The text was updated successfully, but these errors were encountered:
Problem here, current engine crits don't invalidate effects etc.. need to check how to do that with gyros.
gyro crit:
gyro destroyed:
Total Warfare
The text was updated successfully, but these errors were encountered: