Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

allow an advanced package for enthusiasts #42

Closed
CptMoore opened this issue Jun 17, 2018 · 7 comments
Closed

allow an advanced package for enthusiasts #42

CptMoore opened this issue Jun 17, 2018 · 7 comments
Assignees

Comments

@CptMoore
Copy link
Member

CptMoore commented Jun 17, 2018

since the game does not support large amounts of components (see #38), we should only provide a small number of components with the mod.

some advanced users want to play around with more engines so we still should package in more options.

@Aliencreature did add the more advanced variants.

@CptMoore
Copy link
Member Author

@Aliencreature I have updated your advanced branch, can you make a PR and check if everything is in order?

I called your version "more", i might rename it to "moore".

@CptMoore
Copy link
Member Author

Ive just merged everything into the main branch again, the "more" stuff is disabled by defaults

@Aliencreature
Copy link
Contributor

Will do, sorry for the radio silence, I am out of town today (and yesterday) so I can't do much testing until I am back behind my desktop.

@CptMoore
Copy link
Member Author

Sure np, i have 2 people already MIA on this project so Im a github veteran 😁

@CptMoore
Copy link
Member Author

@Aliencreature I restructured everything again, I call now clan stuff etc... exotics. also put the small cockpit there. exotics is for stuff that isn't finished yet or isn't immersive (e.g. still waiting for a clan mod ;) ).

@Aliencreature
Copy link
Contributor

Alright, finally got home and managed to test it. Everything seems to be working fine in skirmish, including the heat effects for stealth armor and XXL engines. Even with the exotic package and RogueTech the mechlab feels much snappier than before. I will start a new sandbox game and see if I hit any road-blocks.

@CptMoore
Copy link
Member Author

awesome, I'll close this since we achieved a nice separation of where goes what

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants