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Volumetric Raymarching

This project implements 2D GPU-accelerated volumetric raymarching in Godot 3.0. It results in these cool volumetric shadows of clouds and other things. You can replace the density texture with other things to play around with the shadow casting behaviour.

Here's a video of it in action.

License

MIT

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2D GPU-accelerated volumetric raymarching in Godot 3.0.

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