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With sandboxing enabled, Bazel doesn't create output directories for TreeArtifacts, and tools have to create them manually. The output directories should be created for consistency with other spawn strategies.
With sandboxing enabled, Bazel doesn't create output directories for TreeArtifacts, and tools have to create them manually. The output directories should be created for consistency with other spawn strategies.
This issue was the underlying problem in #6203.
Repro:
BUILD
def.bzl
Building with sandboxing enabled fails, because the directory for the TreeArtifact isn't created:
Building with
--spawn_strategy=standalone
succeeds:The text was updated successfully, but these errors were encountered: