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main.cpp
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main.cpp
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#include "engine.h"
#include "model.h"
#include "entity.h"
#include "3ds_loader.h"
#include "tank.h"
int main()
{
Engine engine;
{
Model tank = Model_Loader_3ds::read_model("tank.3ds", "camouflage.dds"),
plane = Model_Loader_3ds::read_model("plane.3ds", "ground.dds"),
bullet = Model_Loader_3ds::read_model("bullet.3ds", "TEXTURE_TEST.dds"),
sphere = Model_Loader_3ds::read_model("sphere.3ds", "explosion.dds");
engine.addModel("tank", tank);
engine.addModel("plane", plane);
engine.addModel("bullet", bullet);
engine.addModel("sphere", sphere);
}
Tank entity = Tank(engine.getModel("tank"));
Entity plane_e = Entity(engine.getModel("plane"));
engine.addTank(&entity);
engine.addObject(&plane_e);
plane_e.rotatePitch(90.0f);
plane_e.move(0,-3,0);
entity.move(0,0,5);
engine.setActive(&entity); // Sets entityInTheEngine to be the target of user input (for example movement)
engine.gameLoop();
return EXIT_SUCCESS;
}