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client.go
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client.go
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package client
import (
"encoding/gob"
"fmt"
"github.com/bdkamenov/Multi_GOtris/core"
"math/rand"
"net"
"os"
"time"
)
// StartClient starts the game for the second player and
// the client side for the server-client service
func StartClient(serverIP, playerName, mode string) {
conn, err := net.Dial("tcp", serverIP+":1234")
checkError(err)
fmt.Println("client connection made")
encoder := gob.NewEncoder(conn)
decoder := gob.NewDecoder(conn)
time.Sleep(3 * time.Second)
var seed int64
err = decoder.Decode(&seed)
checkError(err)
rand.Seed(seed)
core.Player1 = core.Player{playerName, 0, false}
encoder.Encode(core.Player1)
err = decoder.Decode(&core.Player2)
checkError(err)
go func() {
for {
encoder.Encode(core.Player1)
err := decoder.Decode(&core.Player2)
checkError(err)
if core.Player2.GameOver == true {
println(core.Player2.Name, "lost, you win!")
break
}
//time.Sleep(100 * time.Millisecond)
}
os.Exit(0)
}()
core.StartGame(mode)
}
func checkError(err error) {
if err != nil {
fmt.Println("Fatal error ", err.Error())
os.Exit(1)
}
}