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feat: Non-VRChat Avatars support #478

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2 of 5 tasks
kaikoga opened this issue Oct 8, 2023 · 0 comments
Open
2 of 5 tasks

feat: Non-VRChat Avatars support #478

kaikoga opened this issue Oct 8, 2023 · 0 comments

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@kaikoga
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kaikoga commented Oct 8, 2023

Discussed in #467

Wrap VRCSDK dependencies of Modular Avatars in compile flags to support non-VRChat avatars.

Required Tasks

  • Add #if UNITY_2021_2_OR_NEWER
  • Add Version Define MA_VRCSDK3_AVATARS against "com.vrchat.avatars"
  • #if MA_VRCSDK3_AVATARS VRChat specific MA components and passes
  • Use ndmf 1.2.0 API to reduce VRCAvatarDescriptor usage
  • #if MA_VRCSDK3_AVATARS VRCSDK component references within generic MA components

Not right now (create another issue)

  • UniVRM support: VRM0 / VRM1
    • Add Version Define MA_VRM1 against "com.vrmc.vrm" and/or MA_UNIVRM against "com.vrmc.univrm"
    • Add VRM related implementations to MA, compile flags guarded
      • Add UniVRM component references to generic MA components
        • Ideas: Some PhysBones specific logics might also need to be able to handle SpringBones
      • Implement UniVRM specific MA components and passes , if MA is a better place
        • Ideas here
      • Other possible VRM specific optimization
        • Ideas: VisibleHeadAccessory can make use of VRMFirstPerson
  • Other non-VRChat avatar supports (by eager somebody)
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