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main.lua
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main.lua
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-- Copyright (c) 2012-2014 Alexander Harkness
-- Permission is hereby granted, free of charge, to any person obtaining a
-- copy of this software and associated documentation files (the
-- "Software"), to deal in the Software without restriction, including
-- without limitation the rights to use, copy, modify, merge, publish,
-- distribute, sublicense, and/or sell copies of the Software, and to
-- permit persons to whom the Software is furnished to do so, subject to
-- the following conditions:
-- The above copyright notice and this permission notice shall be included
-- in all copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-- IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-- CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-- TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-- SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-- Configuration
ALLOWMESSAGETOGGLE = true
-- Globals
PLUGIN = {}
LOGPREFIX = ""
PLAYERLOCATIONS = {}
MESSAGE = {}
-- Plugin Start
function Initialize( Plugin )
PLUGIN = Plugin
Plugin:SetName( "SpawnPlus" )
Plugin:SetVersion( 1 )
LOGPREFIX = "["..Plugin:GetName().."] "
-- Hooks
cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_MOVING, OnPlayerMoving)
-- Commands
if ALLOWMESSAGETOGGLE then
cPluginManager.BindCommand("/togglespawnmessage", "spawnplus.togglemessage", ToggleMessages, " - Toggle the message upon entering and leaving spawn.")
end
LOG( LOGPREFIX .. "Plugin v" .. Plugin:GetVersion() .. " Enabled!" )
return true
end
function OnDisable()
LOG( LOGPREFIX .. "Plugin Disabled!" )
end
function ToggleMessages(Split, Player)
if MESSAGE[Player:GetName()] == nil or MESSAGE[Player:GetName()] == true then
MESSAGE[Player:GetName()] = false
SendMessageSuccess(Player, "Spawn entry messages disabled!")
else
MESSAGE[Player:GetName()] = true
SendMessageSuccess(Player, "Spawn entry messages enabled!")
end
return true
end
function OnPlayerMoving(Player)
local world = Player:GetWorld():GetName()
local playerx = Player:GetPosX()
local playery = Player:GetPosY()
local playerz = Player:GetPosZ()
local name = Player:GetName()
if PLAYERLOCATIONS[name] ~= nil then
if not IsInSpawn(PLAYERLOCATIONS[name]["x"], PLAYERLOCATIONS[name]["y"], PLAYERLOCATIONS[name]["z"], PLAYERLOCATIONS[name]["world"]) then
if IsInSpawn(playerx, playery, playerz, world) then
if MESSAGE[Player:GetName()] ~= false then
SendMessage(Player, "You have entered spawn!")
end
end
else
if not IsInSpawn(playerx, playery, playerz, world) then
if MESSAGE[Player:GetName()] ~= false then
SendMessage(Player, "You have exited spawn!")
end
end
end
end
PLAYERLOCATIONS[name] = {x = playerx, y = playery, z = playerz, world = world}
end
function IsInSpawn(x, y, z, worldName)
-- Get Spawn Coordinates for the World
local world = cRoot:Get():GetWorld(worldName)
local spawnx = world:GetSpawnX()
local spawny = world:GetSpawnY()
local spawnz = world:GetSpawnZ()
-- Get protection radius from the Core plugin.
local protectRadius = cPluginManager:CallPlugin("Core", "getSpawnProtectRadius", worldName)
-- Check if the specified coords are in the spawn.
if not ((x <= (spawnx + protectRadius)) and (x >= (spawnx - protectRadius))) then
return false -- Not in spawn area.
end
if not ((y <= (spawny + protectRadius)) and (y >= (spawny - protectRadius))) then
return false -- Not in spawn area.
end
if not ((z <= (spawnz + protectRadius)) and (z >= (spawnz - protectRadius))) then
return false -- Not in spawn area.
end
-- If they're not not in spawn, they must be in spawn!
return true
end