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Biomes mis-identified #12
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That is a weird one mine is working fine with biomes.. what version of bedrock are you running and what version of bedrock-viz do you use? Have you customized any of it? |
I just did a little digging and it looks like this is a bedrock vs java difference. Taking a look at the Data2D with Universal Minecraft Editor, I can see that biomes 42 and 43 are among an example where the map is mis-labeling things. bedrock-viz is telling me that this is end higlands and end barrens, but in Minecraft (and even on the map overview itself) I can see that this is deep ocean of some kind, I think it's actually warm deep ocean. |
in the mcpe_viz.xml file is the biomelist section below is mine however I am currently going through it mostly line by line to verify I have everything matching what is listed here https://minecraft.gamepedia.com/Bedrock_Edition_data_values your welcome to copy and replace yours with mine I highly recommend using something like notepadd++ compare plugin so you can see the differences between the viz.xml here and the one you are currently using. I am not sure but I think that the xml file should really be in the root of the folder with the bedrock-viz.exe to get utilized I replaced the "<" with a "!" otherwise the message interface sees it as code. !biomelist! |
0x2a and 0x2b on that list are where the issue is. (Edit: my specific issue anyway, I'm not sure if there are other similar issues though.) I'll try to post the chunk data somehow, but those are being used in overworld chunks and should be deep ocean of some kind. In fact, according to the wiki, the end biomes are java edition only, so there is definitely an issue with the biome ids not being accurate. I'm not sure how else we could find out which biome is which though since bedrock documentation is terrible. |
I hear ya. right now I'm having an issue with torches these for some reason on the output map they are being identified as Sunflower (top) :( |
Hey Tom check the colors on the different Biomes in that section.. The issue I was having is resolved now by altering the hex color value of 1 of the 2 blocks that were being misrepresented. |
Tom I just check mine with the biomes and I'm seeing the same thing with the end highlands and end barrens I will do some checking. |
ok i change these in mine from biome id="0x2a" name="End Highlands" color="0xe0dd93" to biome id="0x2a" name="Ocean" color="0x3644d9" it may not be completely accurate but it looks a whole lot better |
Sorry for the late but currently I'm working on my graduation thesis and I dont have enough time to update this repo in this year. Any contribution will be appreciated, and feel free to contact me if you want to join https://github.com/bedrock-viz |
I'd be interested in helping where I can! |
Would be great to get a few people here who have helped to keep it maintained into the project to help out. I'm happy to help but i have limited coding skills but can test on differing sized worlds. |
Same here limited coding skill but I have used the this program and its predecessor for almost 3 years now. and I have learned a lot. I am totally willing to help. |
Good luck on your thesis! There are others who seem interested in providing updates but who would merge the PRs? |
Many biomes on the biome layer are being misidentified. I have ocean (as an example) that is being identified as end highlands or end barrens.
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