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Multi-threaded render pipeline #38

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tomnolan opened this issue Jun 30, 2020 · 1 comment
Open

Multi-threaded render pipeline #38

tomnolan opened this issue Jun 30, 2020 · 1 comment
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back-end Issues that deal with the map parsing/rendering in some way enhancement New feature or request

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@tomnolan
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This will require a massive overhaul of the parsing and rendering pipelines.

  1. Maps should be chunked out into different regions (minecraft already has a concept in leveldb for this... 32x32 chunks) when parsing. This will fix major memory issues for enormous worlds.
  2. Parsing/rendering should probably be done together on a region/chunk basis rather than trying to parse the entire world first and then render it together.
@tomnolan tomnolan added the enhancement New feature or request label Jun 30, 2020
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tomnolan commented Jul 1, 2020

This will probably be necessary to fully resolve #35

@tomnolan tomnolan added the back-end Issues that deal with the map parsing/rendering in some way label Jul 7, 2020
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Labels
back-end Issues that deal with the map parsing/rendering in some way enhancement New feature or request
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