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This will require a massive overhaul of the parsing and rendering pipelines.
Maps should be chunked out into different regions (minecraft already has a concept in leveldb for this... 32x32 chunks) when parsing. This will fix major memory issues for enormous worlds.
Parsing/rendering should probably be done together on a region/chunk basis rather than trying to parse the entire world first and then render it together.
The text was updated successfully, but these errors were encountered:
This will require a massive overhaul of the parsing and rendering pipelines.
The text was updated successfully, but these errors were encountered: