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Ref #25 Dead links and no images. #39
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Based on the output you pasted here, it looks like you are using an older version of the app. Try with the latest release and let us know if it still isn't working. |
That was correct. I used the link in the quick start section which was for the 1.1 version. Now I see the images and the HTML renders. Error: SecurityError: The operation is insecure. Bedrock Viz Hint: If you are loading files from the local filesystem, your browser might not be allowing us to load additional files or examine pixels in maps. Firefox does not have this limitation. See README for more info... |
@roblee357 I also had this issue. Firefox also seems to have an issue these days-- looks like they hardened their "Same Origin" Policy. Easiest way to get around this (on Windows, but should be pretty easily changed for other envs) that i've found is:
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you could run a web server with python, just type:
in the output folder, and open |
Another option for a local web server is running this docker: https://hub.docker.com/r/halverneus/static-file-server/ I use it with this wrapper script:
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I'm going to mark this one resolved since the original issue has been dealt with. The issue with the security error is something else that we are hoping to fix in a UI update that is planned. That issue can be tracked in #46 |
I'm still having the same issue. I do not see the images and the links go no where.
C:\Users\roble\Downloads\bedrock-viz_v0.1.1_win64 (1)>bedrock-viz.exe --no-force-geojson --db "C:\Users\roble\AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftWorlds\NUsWXbvtQgA=" --out out3 --html-most
Reading XML from data/mcpe_viz.xml
parseLevelFile: name=C:\Users\roble\AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftWorlds\NUsWXbvtQgA=/level.dat version=8 len=2121
Found World Spawn: x=1028 y=32767 z=4
Level name is [NICKLE]
DB Open: dir=C:\Users\roble\AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftWorlds\NUsWXbvtQgA=
DB Open Status: OK (block_size=4096 bloom_filter_bits=10)
Scan keys to get world boundaries
Bounds (chunk): DimId=0 X=(0 98) Z=(-16 46)
Bounds (pixel): DimId=0 X=(0 1568) Z=(-256 736) Image=(1584 1008)
Bounds (chunk): DimId=1 X=(0 0) Z=(0 0)
Bounds (pixel): DimId=1 X=(0 0) Z=(0 0) Image=(16 16)
Bounds (chunk): DimId=2 X=(0 0) Z=(0 0)
Bounds (pixel): DimId=2 X=(0 0) Z=(0 0) Image=(16 16)
22436 records
Active 'hide-top', 'force-top', and 'geojson-block':
None
Parse all leveldb records
Processing records: 10000 / 22436 (44.6%)
Processing records: 20000 / 22436 (89.1%)
INFO: Unmapped remote player: 20b87a14-9120-35a9-9e98-9b6278fd7f65
INFO: Unmapped remote player: 5e5281d1-ee65-3a59-a1be-e2d8bc82837b
INFO: Unmapped remote player: 853eabc6-e011-308f-9d65-5ce75f24842a
INFO: Unmapped remote player: f3ffaf8c-58c1-33ef-8583-1189c4421855
INFO: Unmapped remote player: server_adacfe5e-0f47-49f0-b0c3-f293d2e5c20f
INFO: Unmapped remote player: server_b44d8f21-8df4-44fc-8142-0ab1793c6fcf
Player Position: Dimension=0 Pos=(1190.7, 65.62, 261.3 @ image 1190, 517) Rotation=(41.245667, 0.979797)
Read 22436 records
Status: OK
Check Spawnable: Dimension 'overworld' (0)
Check Spawnable: Dimension 'nether' (1)
Check Spawnable: Dimension 'the-end' (2)
Do Output: overworld
Generate Image
Info: World Spawn (1028, 4) is at image (1028, 260)
Generate Biome Image
Generate Grass Image
Generate Height Column Image
Generate Height Column (grayscale) Image
Generate Height Column (alpha) Image
Generate Block Light Image
Generate Sky Light Image
Generate Slime Chunks Image
Generate Shaded Relief Image
Do Output: nether
Generate Image
Generate Biome Image
Generate Grass Image
Generate Height Column Image
Generate Height Column (grayscale) Image
Generate Height Column (alpha) Image
Generate Block Light Image
Generate Sky Light Image
Generate Slime Chunks Image
Generate Shaded Relief Image
Do Output: the-end
Generate Image
Generate Biome Image
Generate Grass Image
Generate Height Column Image
Generate Height Column (grayscale) Image
Generate Height Column (alpha) Image
Generate Block Light Image
Generate Sky Light Image
Generate Slime Chunks Image
Generate Shaded Relief Image
Do Output: html viewer
Done.
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