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Was trying to rewrite this using Steamworks API, however I'm stucked at implementing this.client.gamesPlayed({steam_id_gs: serverID, game_id: this.appID});, which seems critical for this thing to work.
Are there any clues on it, or that's impossible via Steamworks, or it's a server-side thing?
The text was updated successfully, but these errors were encountered:
As far as I know Steamworks does almost everything automatically behind the scenes. On the client you just need ISteamUser::GetAuthSessionTicket and send it to the server, the server then just needs to call ISteamGameServer::BeginAuthSession and from that point on-wards Steam knows which server the client is on. The only thing that needs to be done now is using the GameCoordinator to send the modify-item protobufs
Was trying to rewrite this using Steamworks API, however I'm stucked at implementing
this.client.gamesPlayed({steam_id_gs: serverID, game_id: this.appID});
, which seems critical for this thing to work.Are there any clues on it, or that's impossible via Steamworks, or it's a server-side thing?
The text was updated successfully, but these errors were encountered: