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Can not find fbx include and lib pull request #39

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Pull request #27

Benjamin Glatzel and others added 30 commits May 27, 2017 16:23
* Some additional feature additions (vertex per instance ubos, custom vertex shaders for generic fs passes)
* Some cleanups on the go
…dges

* Added that linear or gamma sampling of BGRA8 textures can be enforced when binding
* Added that binding flags can be (optionally) set in the renderer config
* Specular AA progress
* Fixed and cleaned up various include conflicts/issues
* Also replaced the current default specular cube map
* Transp. lighting was bricked (* albedo was still hidden in there)
* Improved vegetation animation in general
Benjamin Glatzel and others added 28 commits June 19, 2017 15:53
* Removed unused irrad. probe directory
…_USE_PLATFORM_WAYLAND_KHR" via CMAKE to enable it.

* Implements #26
* Added plane transl. support to Gizmos
* Rotation is bricked and WIP
* Added "Blender" style rotations using the rotation gizmo
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