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Can not find fbx include and lib pull request #39
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* Some additional feature additions (vertex per instance ubos, custom vertex shaders for generic fs passes) * Some cleanups on the go
…dges * Added that linear or gamma sampling of BGRA8 textures can be enforced when binding * Added that binding flags can be (optionally) set in the renderer config
…xture atlas issues
* Specular AA progress
* Fixed and cleaned up various include conflicts/issues
* Also replaced the current default specular cube map * Transp. lighting was bricked (* albedo was still hidden in there)
* Improved vegetation animation in general
* Removed unused irrad. probe directory
…dden in a node context menu
…_USE_PLATFORM_WAYLAND_KHR" via CMAKE to enable it. * Implements #26
…front
* Fixes #37
* Added plane transl. support to Gizmos * Rotation is bricked and WIP
* Added "Blender" style rotations using the rotation gizmo
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Pull request #27