forked from metafates/mangal
/
model_series_rating_rainbow_model_v1_rainbow.go
160 lines (131 loc) 路 5.61 KB
/
model_series_rating_rainbow_model_v1_rainbow.go
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/*
MangaUpdates API
This API powers our website. Most API functions are public and do not require an account. For user-based functions, you must register an account. Currently, user registration must be done through our main website and is disabled via this API. Download OpenAPI Specification: [openapi.yaml](openapi.yaml) Please contact us at the following emails if you have questions: * lambchopsil@mangaupdates.com * manick@mangaupdates.com ## Warranties MangaUpdates makes no warranties about service availability, correctness of the data, or anything else. The service is provided as is, and may change at any time. ## Acceptable Use Policy * You will credit MangaUpdates when using data provided by this API. * You will use reasonable spacing between requests so as not to overwhelm the MangaUpdates servers, and employ caching mechanisms when accessing data. * You will NOT use MangaUpdates data or API in a way that will: * Deceive or defraud users * Assist or perform an illegal action * Create spam * Damage the database We reserve the right to change this policy at any time.
API version: 1.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package openapi
import (
"encoding/json"
)
// checks if the SeriesRatingRainbowModelV1Rainbow type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &SeriesRatingRainbowModelV1Rainbow{}
// SeriesRatingRainbowModelV1Rainbow struct for SeriesRatingRainbowModelV1Rainbow
type SeriesRatingRainbowModelV1Rainbow struct {
Rating *int64 `json:"rating,omitempty"`
Count *int64 `json:"count,omitempty"`
}
// NewSeriesRatingRainbowModelV1Rainbow instantiates a new SeriesRatingRainbowModelV1Rainbow object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewSeriesRatingRainbowModelV1Rainbow() *SeriesRatingRainbowModelV1Rainbow {
this := SeriesRatingRainbowModelV1Rainbow{}
return &this
}
// NewSeriesRatingRainbowModelV1RainbowWithDefaults instantiates a new SeriesRatingRainbowModelV1Rainbow object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewSeriesRatingRainbowModelV1RainbowWithDefaults() *SeriesRatingRainbowModelV1Rainbow {
this := SeriesRatingRainbowModelV1Rainbow{}
return &this
}
// GetRating returns the Rating field value if set, zero value otherwise.
func (o *SeriesRatingRainbowModelV1Rainbow) GetRating() int64 {
if o == nil || IsNil(o.Rating) {
var ret int64
return ret
}
return *o.Rating
}
// GetRatingOk returns a tuple with the Rating field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SeriesRatingRainbowModelV1Rainbow) GetRatingOk() (*int64, bool) {
if o == nil || IsNil(o.Rating) {
return nil, false
}
return o.Rating, true
}
// HasRating returns a boolean if a field has been set.
func (o *SeriesRatingRainbowModelV1Rainbow) HasRating() bool {
if o != nil && !IsNil(o.Rating) {
return true
}
return false
}
// SetRating gets a reference to the given int64 and assigns it to the Rating field.
func (o *SeriesRatingRainbowModelV1Rainbow) SetRating(v int64) {
o.Rating = &v
}
// GetCount returns the Count field value if set, zero value otherwise.
func (o *SeriesRatingRainbowModelV1Rainbow) GetCount() int64 {
if o == nil || IsNil(o.Count) {
var ret int64
return ret
}
return *o.Count
}
// GetCountOk returns a tuple with the Count field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SeriesRatingRainbowModelV1Rainbow) GetCountOk() (*int64, bool) {
if o == nil || IsNil(o.Count) {
return nil, false
}
return o.Count, true
}
// HasCount returns a boolean if a field has been set.
func (o *SeriesRatingRainbowModelV1Rainbow) HasCount() bool {
if o != nil && !IsNil(o.Count) {
return true
}
return false
}
// SetCount gets a reference to the given int64 and assigns it to the Count field.
func (o *SeriesRatingRainbowModelV1Rainbow) SetCount(v int64) {
o.Count = &v
}
func (o SeriesRatingRainbowModelV1Rainbow) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o SeriesRatingRainbowModelV1Rainbow) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Rating) {
toSerialize["rating"] = o.Rating
}
if !IsNil(o.Count) {
toSerialize["count"] = o.Count
}
return toSerialize, nil
}
type NullableSeriesRatingRainbowModelV1Rainbow struct {
value *SeriesRatingRainbowModelV1Rainbow
isSet bool
}
func (v NullableSeriesRatingRainbowModelV1Rainbow) Get() *SeriesRatingRainbowModelV1Rainbow {
return v.value
}
func (v *NullableSeriesRatingRainbowModelV1Rainbow) Set(val *SeriesRatingRainbowModelV1Rainbow) {
v.value = val
v.isSet = true
}
func (v NullableSeriesRatingRainbowModelV1Rainbow) IsSet() bool {
return v.isSet
}
func (v *NullableSeriesRatingRainbowModelV1Rainbow) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableSeriesRatingRainbowModelV1Rainbow(val *SeriesRatingRainbowModelV1Rainbow) *NullableSeriesRatingRainbowModelV1Rainbow {
return &NullableSeriesRatingRainbowModelV1Rainbow{value: val, isSet: true}
}
func (v NullableSeriesRatingRainbowModelV1Rainbow) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableSeriesRatingRainbowModelV1Rainbow) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}