/
InputCodes.cs
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/
InputCodes.cs
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// Copyright (c) 2015, Ben Baker
// All rights reserved.
//
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace CPWizard
{
public class InputCodes
{
private enum KeySeparatorType
{
Or,
Not
}
public InputMap[] m_defaultInputMap = null;
public InputMap[] m_analogToDigitalInputMap = null;
public string[] m_emuCodes = null;
public string[] m_groupCodes = null;
public string[] m_joyCodes = null;
public string[] m_keyCodes = null;
public string[] m_miscCodes = null;
public string[] m_mouseCodes = null;
public string[] m_playerCodes = null;
public InputCodes()
{
m_defaultInputMap = ReadDefaultInputMap(Settings.Files.InputCodes.MAMEDefault);
m_analogToDigitalInputMap = ReadAnalogToDigitalInputMap(Settings.Files.InputCodes.AnalogToDigital);
ReadInputCodes();
}
public void ReadInputCodes()
{
try
{
m_emuCodes = ReadInputCodeFile(Settings.Files.InputCodes.EmuCodes);
m_groupCodes = ReadInputCodeFile(Settings.Files.InputCodes.GroupCodes);
m_joyCodes = ReadMultiInputCodeFile(Settings.Files.InputCodes.JoyCodes);
m_keyCodes = ReadInputCodeFile(Settings.Files.InputCodes.KeyCodes);
m_miscCodes = ReadInputCodeFile(Settings.Files.InputCodes.MiscCodes);
m_mouseCodes = ReadMultiInputCodeFile(Settings.Files.InputCodes.MouseCodes);
m_playerCodes = ReadMultiInputCodeFile(Settings.Files.InputCodes.PlayerCodes);
}
catch (Exception ex)
{
LogFile.WriteLine("InputCodes", "ReadInputCodes", ex.Message, ex.StackTrace);
}
}
public string[] ReadInputCodeFile(string fileName)
{
string[] textArray = File.ReadAllLines(fileName);
List<string> textList = new List<string>();
foreach (string text in textArray)
textList.Add(String.Format("[{0}]", text));
return textList.ToArray();
}
public string[] ReadMultiInputCodeFile(string fileName)
{
string[] textArray = File.ReadAllLines(fileName);
List<string> textList = new List<string>();
for (int i = 0; i < 8; i++)
for (int j = 0; j < textArray.Length; j++)
textList.Add(String.Format("[" + textArray[j] + "]", i + 1));
return textList.ToArray();
}
public bool TryGetAnalogToDigitalCodes(string inputCode, out string[] inputCodeArray)
{
inputCodeArray = null;
for (int i = 0; i < m_analogToDigitalInputMap.Length; i++)
{
//LogFile.WriteLine(String.Format("{0,-30}{1}", inputCode, AnalogToDigitalInputMap[i].Name));
if (m_analogToDigitalInputMap[i].Name == inputCode)
{
inputCodeArray = m_analogToDigitalInputMap[i].SequenceArray;
return true;
}
}
return false;
}
public InputMap[] ReadAnalogToDigitalInputMap(string fileName)
{
List<InputMap> inputMapArray = new List<InputMap>();
try
{
string[] lineArray = File.ReadAllLines(fileName);
for (int i = 0; i < 8; i++)
{
for (int j = 0; j < lineArray.Length; j++)
{
string[] splitLine = lineArray[j].Split(new char[] { '\t', ' ' }, StringSplitOptions.RemoveEmptyEntries);
if (splitLine.Length == 2)
{
string inputCode = String.Format(splitLine[0].Trim(), i + 1);
string analogCode = String.Format("[{0}]", inputCode);
string[] digitalSequenceArray = splitLine[1].Split(new char[] { '|' }, StringSplitOptions.RemoveEmptyEntries);
for (int k = 0; k < digitalSequenceArray.Length; k++)
{
inputCode = String.Format(digitalSequenceArray[k], i + 1);
string digitalCode = String.Format("[{0}]", inputCode);
digitalSequenceArray[k] = digitalCode;
}
inputMapArray.Add(new InputMap(analogCode, digitalSequenceArray));
}
}
}
}
catch (Exception ex)
{
LogFile.WriteLine("ReadAnalogToDigital", "MAMEManager", ex.Message, ex.StackTrace);
}
return inputMapArray.ToArray();
}
public InputMap[] ReadDefaultInputMap(string fileName)
{
LogFile.VerboseWriteLine(String.Format("MAME Default '{0}'", fileName));
List<InputMap> inputMapList = new List<InputMap>();
try
{
string[] lineArray = File.ReadAllLines(fileName);
for (int i = 0; i < lineArray.Length; i++)
{
string[] splitLine = lineArray[i].Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
if (splitLine.Length == 2)
{
string name = splitLine[0].Trim();
string[] sequenceArray = StringTools.SplitString(splitLine[1], new string[] { "|", "!" });
List<string> sequenceList = new List<string>();
KeySeparatorType separatorType = KeySeparatorType.Or;
for (int j = 0; j < sequenceArray.Length; j++)
{
string sequenceItem = sequenceArray[j].Trim();
string inputCode = String.Format("[{0}]", sequenceItem);
switch (sequenceItem)
{
case "|":
separatorType = KeySeparatorType.Or;
break;
case "!":
separatorType = KeySeparatorType.Not;
break;
default:
switch (separatorType)
{
case KeySeparatorType.Or:
sequenceList.Add(inputCode);
break;
case KeySeparatorType.Not:
sequenceList.Add("!" + inputCode);
break;
}
break;
}
}
LogFile.VerboseWriteLine(String.Format("{0,-30}{1}", name, String.Join("|", sequenceList.ToArray())));
inputMapList.Add(new InputMap(name, sequenceList.ToArray()));
}
}
}
catch (Exception ex)
{
LogFile.WriteLine("ReadDefaultInputMap", "MAMEManager", ex.Message, ex.StackTrace);
}
return inputMapList.ToArray();
}
public Dictionary<string, string[]> GetDefaultInputMap()
{
Dictionary<string, string[]> inputDictionary = new Dictionary<string, string[]>();
for (int i = 0; i < m_defaultInputMap.Length; i++)
{
if (m_defaultInputMap[i] == null)
continue;
inputDictionary.Add(m_defaultInputMap[i].Name, m_defaultInputMap[i].SequenceArray);
}
return inputDictionary;
}
public Dictionary<string, string[]> GetDefaultInputMap(string[] excludeArray)
{
Dictionary<string, string[]> inputDictionary = new Dictionary<string, string[]>();
for (int i = 0; i < m_defaultInputMap.Length; i++)
{
if (m_defaultInputMap[i] == null)
continue;
bool exclude = false;
for (int j = 0; j < excludeArray.Length; j++)
if (m_defaultInputMap[i].Name.EndsWith(excludeArray[j]))
exclude = true;
if (!exclude)
inputDictionary.Add(m_defaultInputMap[i].Name, m_defaultInputMap[i].SequenceArray);
}
return inputDictionary;
}
public class InputNode
{
public string Code = null;
public List<string> SequenceList = null;
public InputNode(string code, List<string> sequenceList)
{
Code = code;
SequenceList = sequenceList;
}
}
public class InputMap
{
public string Name = null;
public string[] SequenceArray = null;
public InputMap(string name, string[] sequenceArray)
{
Name = name;
SequenceArray = sequenceArray;
}
}
public string[] EmuCodes
{
get { return m_emuCodes; }
}
public string[] GroupCodes
{
get { return m_groupCodes; }
}
public string[] JoyCodes
{
get { return m_joyCodes; }
}
public string[] KeyCodes
{
get { return m_keyCodes; }
}
public string[] MiscCodes
{
get { return m_miscCodes; }
}
public string[] MouseCodes
{
get { return m_mouseCodes; }
}
public string[] PlayerCodes
{
get { return m_playerCodes; }
}
}
}