/
frmRunROM.cs
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/
frmRunROM.cs
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// Copyright (c) 2008, Ben Baker
// All rights reserved.
//
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.IO;
namespace WinUAELoader
{
public partial class frmRunROM : Form
{
public frmRunROM()
{
InitializeComponent();
}
private void frmRunGame_Load(object sender, EventArgs e)
{
PopulateGameList();
}
private void butRun_Click(object sender, EventArgs e)
{
Global.WinUAE.RunROM(lvwRunGame.SelectedItems[0].SubItems[1].Text);
}
private void butCancel_Click(object sender, EventArgs e)
{
this.Close();
}
private void PopulateGameList()
{
int GameCount = 0;
int GameTotal = 0;
switch (Settings.General.LoaderMode)
{
case ROMType.GameBase:
if (Global.GBDatabase.GameBaseArray.Count == 0)
Global.GBDatabase.ReadGameBaseXml(Settings.File.GameBaseXml, Global.GBDatabase.GameBaseArray);
foreach(GameBaseNode gamebaseNode in Global.GBDatabase.GameBaseArray)
{
GameTotal++;
string fileName = null;
if (!File.Exists(Path.Combine(Settings.Folder.GameBaseROMs, fileName = gamebaseNode.FileName)))
if (!File.Exists(Path.Combine(Settings.Folder.GameBaseROMs, fileName = Path.GetFileName(gamebaseNode.FileName))))
continue;
this.lvwRunGame.Items.Add(gamebaseNode.Name);
this.lvwRunGame.Items[this.lvwRunGame.Items.Count - 1].SubItems.AddRange(new string[] { fileName });
GameCount++;
}
toolStripStatusLabel1.Text = String.Format("{0} of {1} Games Found.", GameCount, GameTotal);
break;
case ROMType.WHDLoad:
if (Global.GBDatabase.WHDLoadArray.Count == 0)
Global.GBDatabase.ReadWHDLoadXml();
foreach (WHDLoadNode whdloadNode in Global.GBDatabase.WHDLoadArray)
{
GameTotal++;
string fileName = null;
if (!File.Exists(Path.Combine(Settings.Folder.WHDLoadROMs, fileName = whdloadNode.FileName)))
if (!File.Exists(Path.Combine(Settings.Folder.WHDLoadROMs, fileName = Path.GetFileName(whdloadNode.FileName))))
continue;
this.lvwRunGame.Items.Add(whdloadNode.Name);
this.lvwRunGame.Items[this.lvwRunGame.Items.Count - 1].SubItems.AddRange(new string[] { fileName });
GameCount++;
}
toolStripStatusLabel1.Text = String.Format("{0} of {1} Games Found.", GameCount, GameTotal);
break;
case ROMType.SPS:
if (Global.GBDatabase.SPSArray.Count == 0)
Global.GBDatabase.ReadSPSXml();
foreach (SPSNode spsNode in Global.GBDatabase.SPSArray)
{
GameTotal++;
string fileName = null;
if (!File.Exists(Path.Combine(Settings.Folder.SPSROMs, fileName = spsNode.FileName)))
if (!File.Exists(Path.Combine(Settings.Folder.SPSROMs, fileName = Path.GetFileName(spsNode.FileName))))
continue;
this.lvwRunGame.Items.Add(spsNode.Name);
this.lvwRunGame.Items[this.lvwRunGame.Items.Count - 1].SubItems.AddRange(new string[] { fileName });
GameCount++;
}
toolStripStatusLabel1.Text = String.Format("{0} of {1} Games Found.", GameCount, GameTotal);
break;
case ROMType.DemoBase:
if (Global.GBDatabase.DemoBaseArray.Count == 0)
Global.GBDatabase.ReadGameBaseXml(Settings.File.DemoBaseXml, Global.GBDatabase.DemoBaseArray);
foreach (GameBaseNode gamebaseNode in Global.GBDatabase.DemoBaseArray)
{
if (gamebaseNode.FileName != String.Empty)
{
GameTotal++;
string fileName = null;
if (!File.Exists(Path.Combine(Settings.Folder.DemoBaseROMs, fileName = gamebaseNode.FileName)))
if (!File.Exists(Path.Combine(Settings.Folder.DemoBaseROMs, fileName = Path.GetFileName(gamebaseNode.FileName))))
continue;
this.lvwRunGame.Items.Add(gamebaseNode.Name);
this.lvwRunGame.Items[this.lvwRunGame.Items.Count - 1].SubItems.AddRange(new string[] { fileName });
GameCount++;
}
}
toolStripStatusLabel1.Text = String.Format("{0} of {1} Demos Found.", GameCount, GameTotal);
break;
}
}
private void lvwRunGame_DoubleClick(object sender, EventArgs e)
{
Global.WinUAE.RunROM(lvwRunGame.SelectedItems[0].SubItems[1].Text);
}
}
}