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Blast chiller recipe bugs. #152
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The Blaster Chiller incorrect amount issue is fixed in upstream CoFHCore by CoFH/CoFHCore@ae16751. Updating to CoFHCore v1.4.1.8 resolves this for me in Seaopolis 15. EDIT: Edited what was addressed to be exact. Referenced commit only fixes part of bottmint's issues as mentioned in the comment below. |
I can confirm updating CoFHCore resolves most of the recipe issues, however, the gem recipes and titanium ingot issues still exist. Titanium is still able to be created from nothing when using the Tinker's Ingot Gold Cast. Thanks for that catch. |
I think I've been able to root cause the other issue. Line 56 of kubeJS/server_scripts/unify.js is adding a bunch of thermal chiller recipes and makes an assumption that the fluids are all tconstruct molten fluids, but in the case of lets say ruby for example, there isn't a tconstruct:molten_ruby, so it fails to construct these properly because the source molten fluids don't exist. |
I have a hacky but functional workaround that resolves this. Below are modifications to unify.js that lives in kubeJS/server_scripts:
This now makes sure that it uses the correct item ID (including provider mod). The easier thing to do I think would be if we could simply alias jaopca:molten fluids ot also provide a tconstruct molten fluid so there wouldn't have to be an if here, but I'm learning as I go here hence the hack. |
Describe the bug
Several blast chiller recipes are incorrect. Gold, electrum, invar, copper, osmium, bronze, iron, lead, aluminum, zinc, lumium, steel, silver, signalum, nickel, tin, uranium, constantan, and overworld matter all show requiring 1000 mB of fluid to create one ingot/block (the ingots show 1000 mB when using a tinker's ingot gold cast). Additionally, there are duplicate recipes for several ingots, and ruby, iridium, titanium, and sapphire all show as craftable without an input fluid.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Accurate jei recipes, no duplicates and no exploitable recipes.
Screenshots
Version
Seaopolis v14.3
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