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If a non-player entity breaks the gravestone, it just returns and doesn't even drop the loot.
Some datapacks have mobs which can do this, which is problematic because now if a player dies to this mob, it will break their grave and the items will all be deleted.
so I think you should just add a check for if it's not a player but a grave just cancel event
The text was updated successfully, but these errors were encountered:
If a non-player entity breaks the gravestone, it just returns and doesn't even drop the loot.
Some datapacks have mobs which can do this, which is problematic because now if a player dies to this mob, it will break their grave and the items will all be deleted.
so I think you should just add a check for if it's not a player but a grave just cancel event
The text was updated successfully, but these errors were encountered: