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SoundHasTimeElapsed/tick speed checks should be rounded up to ~18.2Hz (~55ms) #1

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asiekierka opened this issue May 29, 2020 · 0 comments

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@asiekierka
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This is because the SoundHasTimeElapsed check relied on the DOS interrupt for system time, which on most systems would only increment once every timer tick (so ~18.2Hz/~55ms). This should make zztgo's gameplay speed match the real thing.

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