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space_invaders_v0_0.cpp
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space_invaders_v0_0.cpp
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#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>
#include <string.h>
#include <stdarg.h>
#include <conio.h>
#define WIDTH 20
#define HEIGHT 40
//====================================================
class invader {
protected:
int speed;
int column;
int line;
bool shoot_down;
bool succeed;
public:
invader(int in_column = -1);
int getC(void);
int getL(void);
void fall(void);
void get_destroyed(void);
bool is_destroyed(void);
};
invader::invader(int in_column) {
shoot_down = false;
succeed = false;
if (in_column == -1) {
column = (int) rand()%(WIDTH-1);
} else {column = in_column;}
line = HEIGHT;
speed = 1;
}
bool invader::is_destroyed(void) {
return shoot_down;
}
int invader::getC(void) {
return column;
}
int invader::getL(void) {
return line;
}
void invader::get_destroyed(void) {
succeed = false;
shoot_down = true;
}
void invader::fall(void) {
if (line == 0) {
succeed = true;
shoot_down = false;
} else line--;
}
//====================================================
class missile {
protected:
double column;
int line;
bool fired;
bool destroyed;
public:
missile(double in_column = 12);
void change_col(double in_column);
void rise(void);
int getC(void);
int getL(void);
void get_destroyed(void);
bool is_destroyed(void);
};
missile::missile(double in_column) {
destroyed = false;
column = in_column;
line = 0;
}
void missile::change_col(double in_column) {
column = in_column;
}
void missile::rise(void) {
line++;;
}
void missile::get_destroyed(void) {
destroyed = true;
}
bool missile::is_destroyed(void) {
return destroyed;
}
int missile::getC(void) {
return column;
}
int missile::getL(void) {
return line;
}
//====================================================
class robot {
protected:
double column;
double speed;
public:
robot(double in_speed);
void move(double how_many);
missile* shoot(void);
double getC(void);
};
robot::robot(double in_speed) {
speed = in_speed;
column = WIDTH/2;
}
double robot::getC(void) {
return column;
}
void robot::move(double how_many) {
if (how_many > 0) {
if (how_many < -speed)
column += speed;
else column += how_many;
} else {
if (how_many > speed)
column += speed;
else column += how_many;
}
if (column == WIDTH) column--;
if (column == -1) column++;
}
missile* robot::shoot(void) {
return new missile(column);
}
//====================================================
class invasion {
protected:
int nb_soldiers;
robot** soldiers;
int nb_invaders;
invader** invaders;
int nb_missiles;
missile** missiles;
// ligne colonne
char map[HEIGHT][WIDTH];
public:
invasion(int in_nb_soldiers = 1);
void print(void);
void soldier_moves(int id_soldier, double how_many);
void invades(void);
bool cycle(void);
void soldier_shoots(int id_soldier);
int getdistanceWorstInvader(int id_soldier);
bool isRobotAligned(int id_soldier);
};
invasion::invasion(int in_nb_soldiers) {
nb_soldiers = in_nb_soldiers;
soldiers = (robot**) malloc(nb_soldiers*sizeof(robot*));
for (int i = 0; i < nb_soldiers ; i++) {
soldiers[i] = new robot(10.0);
}
invaders = NULL;
missiles = NULL;
nb_invaders = 0;
nb_missiles = 0;
}
bool invasion::isRobotAligned(int id_soldier) {
if (id_soldier < nb_soldiers && id_soldier >= 0) {
// test des collisions missile-invader
int col_robot = soldiers[id_soldier]->getC();
for (int i = 0; i < nb_invaders; i++) {
if(!invaders[i]->is_destroyed()) {
if (invaders[i]->getC() == col_robot) return true;
}
}
}
return false;
}
int invasion::getdistanceWorstInvader(int id_soldier) {
if (id_soldier < nb_soldiers && id_soldier >= 0) {
// test des collisions missile-invader
int col_robot = soldiers[id_soldier]->getC();
int lower_line = 1000;
int index_worst = -1;
for (int i = 0; i < nb_invaders; i++) {
if(!invaders[i]->is_destroyed()) {
if(invaders[i]->getL()<lower_line) {
lower_line = invaders[i]->getL();
index_worst = i;
}
}
}
if (index_worst != -1) {
return invaders[index_worst]->getC() - col_robot;
} else return 0;
}
return 0;
}
bool invasion::cycle(void) {
bool robot_killed = false;
for (int i = 0; i < nb_invaders; i++) {
if(!invaders[i]->is_destroyed()) {
invaders[i]->fall();
}
}
for (int i = 0; i < nb_missiles; i++) {
if(!missiles[i]->is_destroyed()) {
missiles[i]->rise();
}
}
// test des collisions missile-invader
for (int i = 0; i < nb_invaders; i++) {
int col_i = invaders[i]->getC();
int lig_i = invaders[i]->getL();
for (int j = 0; j < nb_missiles; j++) {
int col_m = missiles[j]->getC();
int lig_m = missiles[j]->getL();
if (col_i==col_m) {
if (lig_m > lig_i) {
invaders[i]->get_destroyed();
missiles[j]->get_destroyed();
invades();
}
}
}
}
return robot_killed;
}
void invasion::invades(void) {
if(invaders != NULL) {
invaders = (invader**) realloc(invaders,(nb_invaders+1)*sizeof(invader*));
invaders[nb_invaders] = new invader();
nb_invaders++;
} else {
invaders = (invader**) malloc(sizeof(invader*));
invaders[0] = new invader();
nb_invaders = 1;
}
}
void invasion::soldier_moves(int id_soldier, double how_many) {
if (id_soldier < nb_soldiers && id_soldier >= 0)
soldiers[id_soldier]->move(how_many);
}
void invasion::soldier_shoots(int id_soldier) {
if (id_soldier < nb_soldiers && id_soldier >= 0) {
if(missiles != NULL) {
missiles = (missile**) realloc(missiles,(nb_missiles+1)*sizeof(missile*));
missiles[nb_missiles] = soldiers[id_soldier]->shoot();
nb_missiles++;
} else {
missiles = (missile**) malloc(sizeof(missile*));
missiles[0] = soldiers[id_soldier]->shoot();
nb_missiles = 1;
}
}
}
void invasion::print(void) {
// system("cls");
// char str_map[WIDTH*(HEIGHT+1)] = {' '};
memset(map,' ', sizeof(char)*WIDTH*HEIGHT);
for (int i = 0; i < nb_invaders; i++) {
if(!invaders[i]->is_destroyed()) {
map[invaders[i]->getL()][invaders[i]->getC()] = 'w';
}
}
for (int i = 0; i < nb_missiles; i++) {
if(missiles[i]->getL() <= HEIGHT && !missiles[i]->is_destroyed()) {
map[missiles[i]->getL()][missiles[i]->getC()] = '.';
}
}
for (int i = 0 ; i < nb_soldiers ; i++) {
int col_robot = soldiers[i]->getC();
if (col_robot==0) col_robot++;
if (col_robot==WIDTH) col_robot--;
map[1][col_robot] = 'r';
map[0][col_robot-1] = 'r';
map[0][col_robot-1] = 'r';
map[0][col_robot+1] = 'r';
}
printf("r\n\n\n\n\n\n\n");
for (int i = HEIGHT-1 ; i >= 0 ; i--) {
for (int j = 0 ; j <WIDTH ; j++) {
// sprintf(str_map,"%s%c",str_map,map[j][i]);
printf("%c",map[i][j]);
}
// sprintf(str_map,"%s\n",str_map);
printf("|\n");
}
printf("%d %d\n",(int)isRobotAligned(0),getdistanceWorstInvader(0));
// printf("%s",str_map);
}
void play(int nb_invaders) {
invasion game;
char c = '0';
int icycle = 0;
srand(NULL);
while (icycle < nb_invaders) {
game.cycle();
game.print();
while(!kbhit()); // wait for input
c = getch(); // read input
if(c == 'q') game.soldier_moves(0,-1.0);
if(c == 'd') game.soldier_moves(0,1.0);
if(c == 'i') game.invades();
if(c == ' ') game.soldier_shoots(0);
if(c == 'f') icycle = nb_invaders;
}
}
int main (void) {
play(1);
}