Fantasy co-op puzzle platformer
All work Copyright ©2019 by Ben Copeland
Written by Ben Copeland
Version # 0.0.1
- rogue like
- uses local storage
- health decreases in real time, even when game is closed
- health is regained by eating/drinking
- exploration
- zombies everywhere
- weapons have very limited uses (encourage emergency use only)
- encourage player to explore and find new safe havens instead of always returning to one
- goal is to survive as long as possible in real days
This game aims to be primarily a survival and resource management game with a focus on exploration and periodic checkins. I wish to create a game with high replay value that encourages the player to come back often to check on their character, sometimes to manage resources and sometimes to explore. Inspiration for tone is the original Dead Rising's infinite mode.
Another aspect would be a companion app to make resource management easy.
This game is a survival game in which the player has one life and must survive as long as possible. The core loop involves exploring to find resources, gathering resources, and finding a safe place to survive. Exploring will involve avoiding zombies and undead enemies. Exploration will be encouraged by having better safe areas, previous safe areas becoming less safe, items/npcs that help the character (giving stat bonuses, perks). When the user is well stocked on resources, they will need to periodically log in to eat/drink to restore health, which they will also be able to do via a mobile app which will allow them to view and use inventory items and stats.
The game takes place in a post-apocalyptic setting after a zombie outbreak with various biomes (rural, suburban and urban). Exploration will grant acces to new biomes with new enemy times and new item and npcs.
The playable character is a normal person who is trying to survive.
You control one character, although you will encounter and be able to save npcs. Saving them will allow them to return to your current safe area.
Have a pool of perks where at the start of each game the player can choose 1 perk out of 5 random perks.
Examples:
- Higher health but lower speed
- High speed but low strength
- Start with a certain weapon
- Start with enough food for a day
- Health items restore 10% more health, but enemies do double damage
Saving and escorting an NPC may will result an additional random perk while the NPC is alive at the safe zone. If the perk is undesirable, then the player will need to decide whether to save them or not.