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worker.py
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worker.py
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#!/usr/bin/env python
from google.appengine.api import taskqueue
from google.appengine.ext import db
from google.appengine.ext import webapp
from google.appengine.ext.webapp import util
from google.appengine.ext.webapp import template
from google.appengine.ext.webapp.util import run_wsgi_app
from django.utils import simplejson
import re
import logging
import time
import datetime
import random
import operator
import trueskill
from django.utils import simplejson
import tron
import tron_db
from Header import header,footer
TS_MU = 38.0
MGAMES = 1
TIMEOUT_RANK = 200
TIMEOUT_WORK = 8
def run_game():
# get a map
g = tron.Game()
maps = tron_db.Map.all(keys_only=True).fetch(1000)
mkey = random.choice(maps)
map = tron_db.Map.get(mkey)
try:
g.grid, g.height, g.width, players = tron.parse_map(map.text)
except:
logging.warn("MAP " + str(map.key().name()) + " borked!")
return
# get players
keys = tron_db.Program.all(keys_only=True).fetch(1000)
rnk = random.sample(keys, players)
prog = []
for k in rnk:
p = tron_db.Program.get(k)
g.add_player( p.text, p.name )
prog.append(p)
# dbg info
s = map.key().name() + " : "
for i,p in enumerate(g.players):
s += p['name'] + " ";
logging.info( s );
# play a game
g.run()
#serialize it
sav = tron_db.GameInfo( mapname=map.key().name(), turn=g.turn )
for i,p in enumerate(g.players):
if g.errors[i]:
logging.info(p['name'] + " : " + g.errors[i])
sav.errors.append(g.errors[i])
sav.players.append(p['name'])
sav.history.append(p['hist'][:500])
sav.rank.append(p['score'])
if p['score'] == 0:
prog[i].won += 1
if g.errors[i]:
prog[i].errors += 1
prog[i].ngames += 1
#~ prog[i].put()
sav.put()
# update ranking
calc_ranks( prog, sav.rank )
def calc_ranks( progs, ranks ):
class TrueSkillPlayer(object):
def __init__(self, name, skill, rank):
self.name = name
self.old_skill = skill
self.skill = skill
self.rank = rank
ts_players = []
for i, p in enumerate(progs):
ts_players.append( TrueSkillPlayer(i, (p.mu,p.sigma), ranks[i] ) )
trueskill.AdjustPlayers(ts_players)
for i, p in enumerate(progs):
p.mu = ts_players[i].skill[0]
p.sigma = ts_players[i].skill[1]
p.skill = p.mu - p.sigma * 3
p.put()
def recalcRanking():
l = []
for i,p in enumerate(tron_db.Program.all()):
l.append(p)
def by_skill(a,b):
return cmp(b.skill, a.skill)
l.sort(by_skill)
for i,z in enumerate(l):
z.rank = i
z.put()
class StartHandler(webapp.RequestHandler):
def get(self):
taskqueue.add(url='/worker/rank', countdown=0, params={})
taskqueue.add(url='/worker/game', countdown=0, params={})
self.redirect("/bots/")
class RankWorker(webapp.RequestHandler):
def post(self):
recalcRanking()
taskqueue.add(url='/worker/rank', countdown=TIMEOUT_RANK, params={})
class GameWorker(webapp.RequestHandler):
def post(self):
for i in range(MGAMES):
run_game()
taskqueue.add(url='/worker/game', countdown=TIMEOUT_WORK, params={})
class ClearHandler(webapp.RequestHandler):
def get(self):
db.delete(tron_db.GameInfo.all())
for p in tron_db.Program.all():
p.reset(TS_MU)
p.put()
self.redirect( "/bots/" )
def main():
random.seed(time.time())
application = webapp.WSGIApplication([
('/worker/game', GameWorker),
('/worker/rank', RankWorker),
('/worker/clear', ClearHandler),
('/worker/start', StartHandler),
], debug=True)
util.run_wsgi_app(application)
if __name__ == '__main__':
#~ profile_main()
main()