/
readme_e.txt
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/
readme_e.txt
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----------------------------------------------------------------------
FF7FC (Final Fantasy VII with NES quality graphic/sound)
----------------------------------------------------------------------
* Programmer
BETA
* Program Operation
- U/D/L/R Arrow keys
- OK x
- CANCEL z
- MENU space
- Switch character c
- Exit program ESC or q
- Forced encounter s
- Show debug info a
- Toggle encounter a + s
- Output event info F1
- Speed up Numeric Keypad +
- Speed down Numeric Keypad -
* Configuration
- config_CS.exe
> Change screen size
> V-sync on/off
> Select language
Japanese
English
> Program start phase
FF3LikeTextEvent: Text intro like FF3
TitleScreen: Main title
StartOrContinue: "new game" "continue" menu
> Initial map ID and character coordination
> Program behavior on losing window focus
Whether to continue background or suspend
- keyConfig.exe
> Change key assignment
Up/Down/Left/Right
A (OK)
B (CANCEL)
select (MENU)
start (switch character)
dbg1
dbg2
* Environment
Normal operation confirmed on the following environment:
- OS windows7
- CPU Intel Corei5 CPU 750 @2.67GHz
- MEMORY 4.00GB
- VIDEO NVIDIA GeForce GT220
* Folder contents
FF7FC
|--documents/ Various documents
| (Japanese documents only for the time being)
|
|--event/ Event definition files
| |--script/ Event scripts (Japanese)
| |--script_e/ Event scripts (English)
| |--event.csv Event description (Japanese)
| `--event_e.csv Event description (English)
|
|--image/ Image files
|
|--item/ Item data (Japanese)
|
|--item_e/ Item data (English)
|
|--mapdata/ Map data folder
| |-- mapdata_000 Map data created with the map editor
| | |
| |-- mapdata_999
| `-- setting.txt Defines the following information for each map:
| - BGM file name
| - Battle background image ID
| - Encounterable monster group ID
|
|--monsterdata/ Monster data files (Japanese)
| |-- monster_data.csv Defines monsters' status, image, etc
| `-- monster_party_data.txt Defines possible enemy combinations
|
|--monsterdata_e/ Monster data files (English)
| |-- monster_data.csv Defines monsters' status, image, etc
| `-- monster_party_data.txt Defines possible enemy combinations
|
|--save/ Game save files
|
|--sound/ Sound files
| |--bgm/ BGM files
| |--se/ SE files
| `--setting.txt Defines BGM file names (non-battle)
|
|--text/ Text resources (Japanese)
|--text_e/ Text resources (English)
| |--make_map_data/ Map data generate tool
| |--map_chip_edit/ Unknown (old program?)
| `--map_chip_id_replacer/ Map chip ID converter
|
|--config_CS.exe Runtime config setup tool
|--FF7FC.exe Main game program
|--ini.bin Runtime config data
|--keyConfig.exe Key assignment setup tool
|--keySetting.bin Key assignment config data
|--readme.txt readme (Japanese)
|--readme_e.txt This file
|--SaveDataEditor.exe Game save data tweak tool
* Setup BGM
Edit "./mapdata/setting.txt" to change BGM for a specific map.
Each line defines the following info for map ID 0 to 999.
id : map ID
type : reserved
bgm : BGM file name
battle_back : Battle background image ID
monster_party_id: Encounterable monster party ID
Modify the BGM file name field for the corresponding map.