Name | Type | Description | Notes |
---|---|---|---|
pre_export_method | str | The fully-qualified name of a public static method you want us to call before we start the Unity build process. For example: ClassName.NeatMethod or NameSpace.ClassName.NeatMethod. No trailing parenthesis, and it can't have the same name as your Post-Export method! | [optional] |
post_export_method | str | The fully-qualified name of a public static method you want us to call after we finish the Unity build process (but before Xcode). For example: ClassName.CoolMethod or NameSpace.ClassName.CoolMethod. No trailing parenthesis, and it can't have the same name as your Post-Export method! This method must accept a string parameter, which will receive the path to the exported Unity player (or Xcode project in the case of iOS). | [optional] |
pre_build_script | str | Relative path to the script that should be run before the build process starts. | [optional] |
post_build_script | str | Relative path to the script that should be run after the build process finishes. | [optional] |
scripting_define_symbols | str | Enter the names of the symbols you want to define for iOS. These symbols can then be used as the conditions for #if directives just like the built-in ones. (i.e. #IF MYDEFINE or #IF AMAZON) | [optional] |
player_exporter | OrgsorgidprojectsprojectidbuildtargetsSettingsAdvancedUnityPlayerExporter | [optional] | |
player_settings | OrgsorgidprojectsprojectidbuildtargetsSettingsAdvancedUnityPlayerSettings | [optional] | |
editor_user_build_settings | OrgsorgidprojectsprojectidbuildtargetsSettingsAdvancedUnityEditorUserBuildSettings | [optional] | |
run_unit_tests | bool | Run any unit tests your project has when a build happens. | [optional] |
asset_bundles | OrgsorgidprojectsprojectidbuildtargetsSettingsAdvancedUnityAssetBundles | [optional] | |
failed_unit_test_fails_build | bool | Mark builds as failed if the unit tests do not pass. | [optional] |
unit_test_method | str | The Unity method to call when running unit tests. | [optional] |
integration_test_method | str | The Unity method to call when running integration tests. | [optional] |
failed_integration_test_fails_build | bool | Mark build as failed if integration tests do not pass. | [optional] |
enable_light_bake | bool | Enable lightmap baking (disabled by default since it is very slow and usually unnecessary) | [optional] |
integration_test_scene_list | list[str] | The collection of scenes to run integration tests within. | [optional] |