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OrgsorgidprojectsprojectidbuildtargetsSettingsAdvancedUnity.md

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OrgsorgidprojectsprojectidbuildtargetsSettingsAdvancedUnity

Properties

Name Type Description Notes
pre_export_method str The fully-qualified name of a public static method you want us to call before we start the Unity build process. For example: ClassName.NeatMethod or NameSpace.ClassName.NeatMethod. No trailing parenthesis, and it can't have the same name as your Post-Export method! [optional]
post_export_method str The fully-qualified name of a public static method you want us to call after we finish the Unity build process (but before Xcode). For example: ClassName.CoolMethod or NameSpace.ClassName.CoolMethod. No trailing parenthesis, and it can't have the same name as your Post-Export method! This method must accept a string parameter, which will receive the path to the exported Unity player (or Xcode project in the case of iOS). [optional]
pre_build_script str Relative path to the script that should be run before the build process starts. [optional]
post_build_script str Relative path to the script that should be run after the build process finishes. [optional]
scripting_define_symbols str Enter the names of the symbols you want to define for iOS. These symbols can then be used as the conditions for #if directives just like the built-in ones. (i.e. #IF MYDEFINE or #IF AMAZON) [optional]
player_exporter OrgsorgidprojectsprojectidbuildtargetsSettingsAdvancedUnityPlayerExporter [optional]
player_settings OrgsorgidprojectsprojectidbuildtargetsSettingsAdvancedUnityPlayerSettings [optional]
editor_user_build_settings OrgsorgidprojectsprojectidbuildtargetsSettingsAdvancedUnityEditorUserBuildSettings [optional]
run_unit_tests bool Run any unit tests your project has when a build happens. [optional]
asset_bundles OrgsorgidprojectsprojectidbuildtargetsSettingsAdvancedUnityAssetBundles [optional]
failed_unit_test_fails_build bool Mark builds as failed if the unit tests do not pass. [optional]
unit_test_method str The Unity method to call when running unit tests. [optional]
integration_test_method str The Unity method to call when running integration tests. [optional]
failed_integration_test_fails_build bool Mark build as failed if integration tests do not pass. [optional]
enable_light_bake bool Enable lightmap baking (disabled by default since it is very slow and usually unnecessary) [optional]
integration_test_scene_list list[str] The collection of scenes to run integration tests within. [optional]

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