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Implement solver using different algorithms. Maybe add a route boolean field on the Maze struct to hold the route and then render this as a path through the maze.
Something like goverlook -solve=algorithm where algorithm could be left-wall for left-wall hugger or something.
Then you could load a maze, solve it, then render it using:
Implement solver using different algorithms. Maybe add a
route
boolean field on theMaze
struct to hold the route and then render this as a path through the maze.Something like
goverlook -solve=algorithm
wherealgorithm
could beleft-wall
for left-wall hugger or something.Then you could load a maze, solve it, then render it using:
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