/
hellomodel.html
executable file
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/
hellomodel.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title></title>
<style>
body { margin: 0; cursor: pointer;}
canvas { width: 100%; height: 100%; cursor: pointer;}
div { cursor: pointer; }
.div-a{ position:absolute; left:20px; top:50px; background:rgb(88, 164, 226); width:300px; height:30px; z-index:120}
</style>
</head>
<body>
<div class="div-a">点击Home按钮可 点亮/熄灭屏幕</div>
<script src="js/three.min.js"></script>
<script src="libs/three/controls/OrbitControls.js"></script>
<script src="libs/other/ThreeBSP.js"></script>
<script>
var scene;
function initScene(){
scene = new THREE.Scene();
}
function updateControls() {
controls.update();
}
var camera;
function initCamera(){
camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000);
camera.position.x = 20;
camera.position.y = 12;
camera.position.z = 2;
camera.lookAt({x:0,y:0,z:0});
controls = new THREE.OrbitControls( camera );
controls.addEventListener( 'change', updateControls );
}
var renderer;
function initRender(){
renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// renderer.setClearColor(0xFFFFFF, 1.0);
}
// var light;
function initLight() {
// add subtle ambient lighting
var ambienLight = new THREE.AmbientLight(0x353535);
ambienLight.position.set(10, 10, 10);
ambienLight.distance = 20;
ambienLight.intensity = 1;
ambienLight.visible = true;
scene.add(ambienLight);
}
var meshDisp;
function initObject(){
// 坐标轴
var axis = new THREE.AxisHelper(20);
// 在场景中添加坐标轴
scene.add(axis);
var mtlMobileBody = new THREE.MeshBasicMaterial({ color: '#708090'});
// Mobile Body
var boxMobileBody = new THREE.BoxGeometry(8, 0.8, 20);
var meshMobileBody = new THREE.Mesh(boxMobileBody);
meshMobileBody.position.x = 0;
meshMobileBody.position.y = 0;
meshMobileBody.position.z = 0;
meshMobileBody.rotation.y += 0.5*Math.PI;
// scene.add(meshMobileBody);
// Mobile Border
var mtlBorder = new THREE.MeshBasicMaterial({ color: '#6495ED'});
// Left
var cyBorderL = new THREE.CylinderGeometry(0.4, 0.4, 20, 20);
var meshBorderL = new THREE.Mesh(cyBorderL, mtlBorder);
meshBorderL.position.x = 0;
meshBorderL.position.y = 0;
meshBorderL.position.z = -4;
meshBorderL.rotation.z += 0.5*Math.PI;
scene.add(meshBorderL);
// Right
var cyBorderR = new THREE.CylinderGeometry(0.4, 0.4, 20, 20);
var meshBorderR = new THREE.Mesh(cyBorderR, mtlBorder);
meshBorderR.position.x = 0;
meshBorderR.position.y = 0;
meshBorderR.position.z = 4;
meshBorderR.rotation.z += 0.5*Math.PI;
scene.add(meshBorderR);
// Up
var cyBorderU = new THREE.CylinderGeometry(0.4, 0.4, 8, 20);
var meshBorderU = new THREE.Mesh(cyBorderU, mtlBorder);
meshBorderU.position.x = -10;
meshBorderU.position.y = 0;
meshBorderU.position.z = 0;
meshBorderU.rotation.x += 0.5*Math.PI;
scene.add(meshBorderU);
// Down
var cyBorderD = new THREE.CylinderGeometry(0.4, 0.4, 8, 20);
var meshBorderD = new THREE.Mesh(cyBorderD, mtlBorder);
meshBorderD.position.x = 10;
meshBorderD.position.y = 0;
meshBorderD.position.z = 0;
meshBorderD.rotation.x += 0.5*Math.PI;
scene.add(meshBorderD);
// Corner
var mtlCorner = new THREE.MeshBasicMaterial({ color: '#66CDAA'});
// Left Up
var spCornerLU = new THREE.SphereGeometry(0.4, 20, 20, 0, 0.5*Math.PI);
var meshCornerLU = new THREE.Mesh(spCornerLU, mtlCorner);
meshCornerLU.position.x = -10;
meshCornerLU.position.y = 0;
meshCornerLU.position.z = 4;
scene.add(meshCornerLU);
// Left Down
var spCornerLD = new THREE.SphereGeometry(0.4, 20, 20, 0, 0.5*Math.PI);
var meshCornerLD = new THREE.Mesh(spCornerLD, mtlCorner);
meshCornerLD.position.x = 10;
meshCornerLD.position.y = 0;
meshCornerLD.position.z = 4;
meshCornerLD.rotation.y += 0.5*Math.PI;
scene.add(meshCornerLD);
// Right Up
var spCornerRU = new THREE.SphereGeometry(0.4, 20, 20, 0, 0.5*Math.PI);
var meshCornerRU = new THREE.Mesh(spCornerRU, mtlCorner);
meshCornerRU.position.x = -10;
meshCornerRU.position.y = 0;
meshCornerRU.position.z = -4;
meshCornerRU.rotation.y += 1.5*Math.PI;
scene.add(meshCornerRU);
// Right Down
var spCornerRD = new THREE.SphereGeometry(0.4, 20, 20, 0, 0.5*Math.PI);
var meshCornerRD = new THREE.Mesh(spCornerRD, mtlCorner);
meshCornerRD.position.x = 10;
meshCornerRD.position.y = 0;
meshCornerRD.position.z = -4;
meshCornerRD.rotation.y += 1*Math.PI;
scene.add(meshCornerRD);
// Display
var boxDispSub = new THREE.BoxGeometry(7, 0.2, 17);
var meshDispSub = new THREE.Mesh(boxDispSub);
meshDispSub.position.x = 0;
meshDispSub.position.y = 0.3;
meshDispSub.position.z = 0;
meshDispSub.rotation.y += 0.5*Math.PI;
// Display
var boxDisp = new THREE.BoxGeometry(7, 0.2, 17);
var mtlDisp = new THREE.MeshBasicMaterial({ color: '#696969'});
meshDisp = new THREE.Mesh(boxDisp, mtlDisp);
meshDisp.position.x = 0;
meshDisp.position.y = 0.3;
meshDisp.position.z = 0;
meshDisp.rotation.y += 0.5*Math.PI;
scene.add(meshDisp);
// Home
var cyHome = new THREE.CylinderGeometry(0.4, 0.4, 0.2, 20);
var mtlHome = new THREE.MeshBasicMaterial({ color: '#2F4F4F'});
var meshHome = new THREE.Mesh(cyHome, mtlHome);
meshHome.position.x = 9.3;
meshHome.position.y = 0.3;
meshHome.position.z = 0;
meshHome.rotation.y += 0.5*Math.PI;
meshHome.bname = "home";
scene.add(meshHome);
var bspMobileBody = new ThreeBSP(meshMobileBody);
var bspBorderL = new ThreeBSP(meshBorderL);
var bspBorderR = new ThreeBSP(meshBorderR);
var bspBorderU = new ThreeBSP(meshBorderU);
var bspBorderD = new ThreeBSP(meshBorderD);
var bspDisp = new ThreeBSP(meshDispSub);
var bspHome = new ThreeBSP(meshHome);
bspPhone = bspMobileBody
.subtract(bspBorderL).subtract(bspBorderR).subtract(bspBorderU).subtract(bspBorderD)
.subtract(bspDisp).subtract(bspHome);
result = bspPhone.toMesh(mtlMobileBody);
// result.material.shading = THREE.FlatShading;
// result.geometry.computeFaceNormals();
// result.geometry.computeVertexNormals();
// result.material.needsUpdate = true;
// result.geometry.buffersNeedUpdate = true;
// result.geometry.uvsNeedUpdate = true;
scene.add(result);
}
function render() {
requestAnimationFrame( render );
renderer.render( scene, camera );
}
function init(){
initRender();
initScene();
initCamera();
initLight();
initObject();
initEvent();
}
function initEvent() {
document.addEventListener('mousedown', onDocumentMouseDown, false);
}
function onDocumentMouseDown(event) {
var vector = new THREE.Vector3((event.clientX / window.innerWidth) * 2 - 1, -(event.clientY / window.innerHeight) * 2 + 1, 0.5);
vector = vector.unproject(camera);
var raycaster = new THREE.Raycaster(camera.position, vector.sub(camera.position).normalize());
var intersects = raycaster.intersectObjects(scene.children, true);
if (intersects.length > 0) {
var selObj = intersects[0].object
if (selObj.bname) {
var selObjColorHexStr = meshDisp.material.color.getHexString();
if (selObjColorHexStr == '696969') {
meshDisp.material.color.set('#87CEEB');
} else {
meshDisp.material.color.set('#696969');
}
}
}
}
init();
render();
</script>
</body>
</html>