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Make running the AssetProccessor a runtime option #10464

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irate-devil opened this issue Nov 8, 2023 · 1 comment
Open

Make running the AssetProccessor a runtime option #10464

irate-devil opened this issue Nov 8, 2023 · 1 comment
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A-Assets Load files from disk to use for things like images, models, and sounds C-Usability A simple quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy

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@irate-devil
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What problem does this solve or what need does it fill?

Whether the AssetProccessor is started or not can currently only be controlled at compile time with the asset_proccessor feature flag.

What solution would you like?

Allow this to be configured at run time through an option on the AssetPlugin.

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@irate-devil irate-devil added C-Enhancement A new feature S-Needs-Triage This issue needs to be labelled labels Nov 8, 2023
@alice-i-cecile alice-i-cecile added D-Trivial Nice and easy! A great choice to get started with Bevy A-Assets Load files from disk to use for things like images, models, and sounds C-Usability A simple quality-of-life change that makes Bevy easier to use and removed C-Enhancement A new feature S-Needs-Triage This issue needs to be labelled labels Nov 8, 2023
@rdvdev2
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rdvdev2 commented Dec 9, 2023

I'm thinking about taking this one, but I'm not sure if I'm understanding the issue correctly. The requested change is to revert #10194 (maybe renaming AssetMode::ProcessedDev to AssetMode::ProcessedOnLoad or something similar) or is something going over my head?

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Labels
A-Assets Load files from disk to use for things like images, models, and sounds C-Usability A simple quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy
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