WGPU Panic when there's a transmission material in scene and camera is switched #12445
Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Crash
A sudden unexpected crash
Bevy version
0.13
Relevant system information
cargo 1.77.0-nightly (1ae631085 2024-01-17)
AdapterInfo { name: "Apple M1 Pro", vendor: 0, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Metal }
What you did
I Spawned a Cube mesh and gave it the following StandardMaterial:
Then, I clicked my keybind for opening the bevy_editor_pls once, all good, then I clicked the keybind again, which takes me out of the inspector view, and then once again, and then I get a panic.
I did this a couple of times and can confirm, it always happens the second time.
Note: This only seems to happen when I move around with the camera and do
What went wrong
This is the error message in the console:
Additional information
I'm attempting to replicate this in a small repo I can upload. I'll add a comment if I get it. But meanwhile I thought I could report on this!
Video Demo, the end of the video is when it panicked.
wgpu_panic.mov
Thanks to the bevy devs for your hard work!
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