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asymmetrical 9-slicing still doesn't work if the center tile begins more than halfway from an edge #14147

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JJJimbo1 opened this issue Jul 5, 2024 · 0 comments · May be fixed by #14148
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A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!

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@JJJimbo1
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JJJimbo1 commented Jul 5, 2024

Bevy version

Bevy 0.14.0

What you did

Used an asymmetrical 9-slice texture.

What went wrong

Texture is stretched and not sliced.

Additional information

asymmetrical_texture_slice_before

#13921 partially fixed this issue. I have created a pull request with the complete solution.

@JJJimbo1 JJJimbo1 added C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled labels Jul 5, 2024
@JJJimbo1 JJJimbo1 linked a pull request Jul 5, 2024 that will close this issue
@JJJimbo1 JJJimbo1 changed the title asymmetrical 9-slicing is still broken asymmetrical 9-slicing still doesn't work if the center tile begins more than halfway from an edge Jul 7, 2024
@alice-i-cecile alice-i-cecile added A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets S-Needs-Investigation This issue requires detective work to figure out what's going wrong S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! and removed S-Needs-Triage This issue needs to be labelled S-Needs-Investigation This issue requires detective work to figure out what's going wrong labels Jul 7, 2024
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Labels
A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
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