It is impossible to use RenderLayers
to draw on top of UI
#7012
Labels
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
S-Duplicate
This issue or PR already exists
Bevy version: main 1aeaafa (23rd of Dec 2022)
What you did
Using
RenderLayers
with two different cameras: One of top with theUiCameraConfig { show_ui: false }
component, and one behind with an UI, I expect a UI to show up, with the viewport of the second camera overlayed on top.What went wrong
It seems the UI doesn't show up when the top layer of a viewport has the UI disabled.
Expected
Actual
Minimal reproducible example
The text was updated successfully, but these errors were encountered: