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ReverseConnect.md

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Reverse Connect

Overview

The Reverse Connect option consists of the following elements:

  • Updated C# Stack that supports the ReverseHello message for Client and Server;
  • Updated server library which support to
    • Create a ReverseConnectServer derived from a StandardServer class.
    • Extended configuration parameters to setup the client location and timeouts.
    • an API extension in the ReverseConnectServer to programmatically control client connections.
  • Updated client library which support to
    • Configure a client endpoint to accept ReverseHello messages using a ReverseConnectManager.
    • A client API extension to allow applications to register for reverse connections either by callback or by waiting for the ReverseHello message for a specific server endpoint and application Uri combination. An optional filter for server Uris or endpoint Urls can be applied to allow multiple clients to use the same endpoint.
  • The C# Console Reference Server with reverse connect support in the configuration xml.
  • The C# Core Console Reference Client that can initiate a Reverse connection with command line options.
  • A modified C# Aggregation Server that supports incoming and outgoing reverse connections.

Reverse Connect Handshake

More details on the reverse connect handshake can be found in the OPC UA spec Part 6, Establishing a connection.

The ReverseHello message allows Servers behind firewalls to initiate communication with Clients. This requires that the Server be pre-configured with the location of the Client. The Server adds a configuration option that can be used to initiate a ReverseHello with the Client running behind a firewall.

Once the reverse connection is established, the Server will automatically re-establish the connection if it is closed. Most Servers keep sending ReverseHello messages, even if the Client is already connected. In this Server implementation the behavior is configurable to keep sending ReverseHello messages, to allow only a single connection or to stop sending messages once the maximum number of Server sessions is exceeded. Only for the single connection configuration the sending of messages is suspended for a configurable timeout if the connection is rejected (i.e. the Client returns BadTcpMessageTypeInvalid meaning the Client does not support reverse connections or it does not want a connection from this Server at this time).

In order to validate and accept a reverse connection in a Client application a ReverseConnectManager is configured to call back to the registered applications or to hold incoming connections open for a programmable timeout. An application can register for incoming requests to accept or reject a reverse connection directly or an application can start a connection and wait for an incoming ReverseHello message. If the ReverseConnectManager holds already an open connection to the Server the connection can be established without waiting.

The host port is implemented by a transport which implements the ITransportListener interface. The transport calls the ReverseConnectionManager class in the client library to provide the application interface. This implementation uses only a single port on a client to support multiple incoming ReverseHello server connections. The clients register at the ReverseConnectionManager for specific serversUris, endpointUrls or any incoming message for callbacks. When the Client receives a ReverseHello the application receives an ITransportWaitingConnection connection object which can be used to create a client session in a similar way as by connecting using the endpointUrl, just by using a different Connect API which supports the connection object as a parameter. The client then uses the open socket to send the Hello message back to the Server for the well known establishment of a secure communication session.

The second option for a client application is to call the Connect API with a configured ReverseConnectionManager to wait for an incoming connection and to establish the connection before the timeout expires. This connection model is similar to the standard connect flow with a Server and might be a good model to add reverse connect support for existing applications, without changing the application logic.

If no client responds to the ReverseHello message or if it is even rejected, the channel is closed with a BadTcpMessageTypeInvalid error which the server should interpret as an indication that the Client is not configured to respond to ReverseHello messages of that Server.

If the Client accepts the connection, a secure connection requires that the Client calls GetEndpoints to fetch the Server Certificate. At this point the Client closes the channel, which means it needs to wait for the Server to automatically re-connect. When it does, it can use the security information previously cached to connect securely back to the Server. An optimized Server implementation could respond with an immediate ReverseHello message to avoid connection delays after a call to GetEndpoints .

The auto-reconnect behavior on the Server is essential to any real application, because Clients close the Socket when the SecureChannel is closed. According to the specification a Server needs to abort the auto-reconnect if it receives a BadTcpMessageTypeInvalid code, because that is the error it will receive from peers that have not been upgraded to support the ReverseHello. Because of this a Client can use the same error code to tell the Server to stop reconnecting, if a user has rejected the connection. However, in this implementation, only if the Server is configured for a single connection it applies an extended timeout before reconnecting to the Client to reduce the overall traffic. In other configurations the Server keeps sending the ReverseHello messages at the configured time interval.

Configuration Extensions

This configuration sample shows the configuration setting for a reverse connection on port 65300.

The Server configuration extension to connect to one or more reverse connect clients:

</ServerConfiguration>
  ...
  <ReverseConnect>
    <Clients>
      <ReverseConnectClient>
        <EndpointUrl>opc.tcp://localhost:65300</EndpointUrl>
        <Timeout>30000</Timeout>
      </ReverseConnectClient>
    </Clients>
    <ConnectInterval>15000</ConnectInterval>
    <ConnectTimeout>30000</ConnectTimeout>
    <RejectTimeout>60000</RejectTimeout>
  </ReverseConnect>
</ServerConfiguration>

The Client configuration extension to allow incoming connections for one or more reverse connect servers:

<ClientConfiguration>
  ...
  <ReverseConnect>
    <ClientEndpoints>
      <ClientEndpoint>
        <EndpointUrl>opc.tcp://localhost:65300</EndpointUrl>
      </ClientEndpoint>
    </ClientEndpoints>
    <HoldTime>15000</HoldTime>
    <WaitTimeout>20000</WaitTimeout>
  </ReverseConnect>
</ClientConfiguration>

Known limitations and issues

  • Only support for TCP connections is implemented. Https transport is currently out of scope.

  • Only a limited number of samples is available yet, the Reference Server, the Aggregation Server and the Console server and client.