/
game-ui_grpc.pb.go
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/
game-ui_grpc.pb.go
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// Code generated by protoc-gen-go-grpc. DO NOT EDIT.
package v1
import (
context "context"
grpc "google.golang.org/grpc"
codes "google.golang.org/grpc/codes"
status "google.golang.org/grpc/status"
)
// This is a compile-time assertion to ensure that this generated file
// is compatible with the grpc package it is being compiled against.
// Requires gRPC-Go v1.32.0 or later.
const _ = grpc.SupportPackageIsVersion7
// GameUIClient is the client API for GameUI service.
//
// For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream.
type GameUIClient interface {
// ListEngineSpecs returns a list of Game Engine(s) that can be started through the UI.
ListEngineSpecs(ctx context.Context, in *ListEngineSpecsRequest, opts ...grpc.CallOption) (GameUI_ListEngineSpecsClient, error)
// IsReadOnly returns true if the UI is readonly.
IsReadOnly(ctx context.Context, in *IsReadOnlyRequest, opts ...grpc.CallOption) (*IsReadOnlyResponse, error)
}
type gameUIClient struct {
cc grpc.ClientConnInterface
}
func NewGameUIClient(cc grpc.ClientConnInterface) GameUIClient {
return &gameUIClient{cc}
}
func (c *gameUIClient) ListEngineSpecs(ctx context.Context, in *ListEngineSpecsRequest, opts ...grpc.CallOption) (GameUI_ListEngineSpecsClient, error) {
stream, err := c.cc.NewStream(ctx, &GameUI_ServiceDesc.Streams[0], "/v1.GameUI/ListEngineSpecs", opts...)
if err != nil {
return nil, err
}
x := &gameUIListEngineSpecsClient{stream}
if err := x.ClientStream.SendMsg(in); err != nil {
return nil, err
}
if err := x.ClientStream.CloseSend(); err != nil {
return nil, err
}
return x, nil
}
type GameUI_ListEngineSpecsClient interface {
Recv() (*ListEngineSpecsResponse, error)
grpc.ClientStream
}
type gameUIListEngineSpecsClient struct {
grpc.ClientStream
}
func (x *gameUIListEngineSpecsClient) Recv() (*ListEngineSpecsResponse, error) {
m := new(ListEngineSpecsResponse)
if err := x.ClientStream.RecvMsg(m); err != nil {
return nil, err
}
return m, nil
}
func (c *gameUIClient) IsReadOnly(ctx context.Context, in *IsReadOnlyRequest, opts ...grpc.CallOption) (*IsReadOnlyResponse, error) {
out := new(IsReadOnlyResponse)
err := c.cc.Invoke(ctx, "/v1.GameUI/IsReadOnly", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
// GameUIServer is the server API for GameUI service.
// All implementations must embed UnimplementedGameUIServer
// for forward compatibility
type GameUIServer interface {
// ListEngineSpecs returns a list of Game Engine(s) that can be started through the UI.
ListEngineSpecs(*ListEngineSpecsRequest, GameUI_ListEngineSpecsServer) error
// IsReadOnly returns true if the UI is readonly.
IsReadOnly(context.Context, *IsReadOnlyRequest) (*IsReadOnlyResponse, error)
mustEmbedUnimplementedGameUIServer()
}
// UnimplementedGameUIServer must be embedded to have forward compatible implementations.
type UnimplementedGameUIServer struct {
}
func (UnimplementedGameUIServer) ListEngineSpecs(*ListEngineSpecsRequest, GameUI_ListEngineSpecsServer) error {
return status.Errorf(codes.Unimplemented, "method ListEngineSpecs not implemented")
}
func (UnimplementedGameUIServer) IsReadOnly(context.Context, *IsReadOnlyRequest) (*IsReadOnlyResponse, error) {
return nil, status.Errorf(codes.Unimplemented, "method IsReadOnly not implemented")
}
func (UnimplementedGameUIServer) mustEmbedUnimplementedGameUIServer() {}
// UnsafeGameUIServer may be embedded to opt out of forward compatibility for this service.
// Use of this interface is not recommended, as added methods to GameUIServer will
// result in compilation errors.
type UnsafeGameUIServer interface {
mustEmbedUnimplementedGameUIServer()
}
func RegisterGameUIServer(s grpc.ServiceRegistrar, srv GameUIServer) {
s.RegisterService(&GameUI_ServiceDesc, srv)
}
func _GameUI_ListEngineSpecs_Handler(srv interface{}, stream grpc.ServerStream) error {
m := new(ListEngineSpecsRequest)
if err := stream.RecvMsg(m); err != nil {
return err
}
return srv.(GameUIServer).ListEngineSpecs(m, &gameUIListEngineSpecsServer{stream})
}
type GameUI_ListEngineSpecsServer interface {
Send(*ListEngineSpecsResponse) error
grpc.ServerStream
}
type gameUIListEngineSpecsServer struct {
grpc.ServerStream
}
func (x *gameUIListEngineSpecsServer) Send(m *ListEngineSpecsResponse) error {
return x.ServerStream.SendMsg(m)
}
func _GameUI_IsReadOnly_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(IsReadOnlyRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(GameUIServer).IsReadOnly(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/v1.GameUI/IsReadOnly",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(GameUIServer).IsReadOnly(ctx, req.(*IsReadOnlyRequest))
}
return interceptor(ctx, in, info, handler)
}
// GameUI_ServiceDesc is the grpc.ServiceDesc for GameUI service.
// It's only intended for direct use with grpc.RegisterService,
// and not to be introspected or modified (even as a copy)
var GameUI_ServiceDesc = grpc.ServiceDesc{
ServiceName: "v1.GameUI",
HandlerType: (*GameUIServer)(nil),
Methods: []grpc.MethodDesc{
{
MethodName: "IsReadOnly",
Handler: _GameUI_IsReadOnly_Handler,
},
},
Streams: []grpc.StreamDesc{
{
StreamName: "ListEngineSpecs",
Handler: _GameUI_ListEngineSpecs_Handler,
ServerStreams: true,
},
},
Metadata: "game-ui.proto",
}