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app.go
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app.go
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package main
import (
"context"
"fmt"
"time"
)
// App struct
type App struct {
ctx context.Context
}
// NewApp creates a new App application struct
func NewApp() *App {
return &App{}
}
// startup is called when the app starts. The context is saved
// so we can call the runtime methods
func (a *App) startup(ctx context.Context) {
a.ctx = ctx
}
// Greet returns a greeting for the given name
func (a *App) Greet(name string) string {
return fmt.Sprintf("Hello %s, It's show time!", name)
}
func (a *App) DownloadProcess(prompt string, onDownloadProgress func(map[string]interface{})) ([]byte, error) {
// 循环读取响应体
for i := 0; i < 10; i++ {
// 更新下载进度
if onDownloadProgress != nil {
onDownloadProgress(map[string]interface{}{})
}
time.Sleep(time.Second * 3)
}
return []byte{}, nil
}