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index.html
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<!doctype html>
<html lang="en">
<head>
<title>Generative Thunder</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.4.1/css/bootstrap.min.css">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.5.1/jquery.min.js"></script>
<script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.4.1/js/bootstrap.min.js"></script>
<style>
/* Remove the navbar's default margin-bottom and rounded borders */
.navbar {
margin-bottom: 0;
border-radius: 0;
}
/* Set height of the grid so .sidenav can be 100% (adjust as needed) */
.row.content {
height: 450px
}
/* Set gray background color and 100% height */
.sidenav {
padding-top: 20px;
background-color: #f1f1f1;
height: 100%;
}
/* Set black background color, white text and some padding */
footer {
background-color: #555;
color: white;
padding: 15px;
}
/* On small screens, set height to 'auto' for sidenav and grid */
@media screen and (max-width: 767px) {
.sidenav {
height: auto;
padding: 15px;
}
.row.content {
height: auto;
}
}
</style>
</head>
<body>
<nav class="navbar navbar-inverse">
<div class="container-fluid">
<div class="navbar-header center">
<a class="navbar-brand" href="#"></a>
</div>
</div>
</nav>
<div class="container-fluid text-center">
<div class="row content">
<div class="col-sm-3 sidenav">
<p class="h3"> Distance
<input id='distanceSlider' type='range' min='10' max='800' step='1' value='200'>
<input id='distanceNumber' type='number' min='10' max='800' step='1' value='200'><br><br>
</p>
<p class="h3"> Initial Strike
<input id='strikeSlider' type='range' min='0' max='1' step='0.01' value='0.5'>
<input id='strikeNumber' type='number' min='0' max='1' step='0.01' value='0.5'><br><br>
</p>
<p class="h3"> Rumble
<input id='rumbleSlider' type='range' min='0' max='1' step='0.01' value='0.5'>
<input id='rumbleNumber' type='number' min='0' max='1' step='0.01' value='0.5'><br><br>
</p>
<p class="h3"> Growl
<input id='growlSlider' type='range' min='0' max='1' step='0.01' value='0.5'>
<input id='growlNumber' type='number' min='0' max='1' step='0.01' value='0.5'><br><br>
</p>
</div>
<div class="col-sm-6 text-left">
<h1>Generative Thunder</h1>
<p>This project was developed at QMUL and inspired by the <a href="https://nemisindo.com/">Nemisindo</a>
project.</p>
<hr>
<div class="text-center">
<button type="button" class="btn btn-warning btn-lg pull-center" value="Strike"
id="explode">Strike</button>
<br><br><br>
<canvas id="myCanvas" width="500" height="200"
style="cursor: pointer; background-color: black"></canvas><br><br>
</div>
<br><br>
<div class="text-center">
<button type="button" class="btn btn-info btn-lg pull-center" value="Randomize"
id="random">Randomize</button>
</div>
</div>
<div class="col-sm-3 sidenav">
<div class="well">
<button type="button" class="btn btn-success btn-lg" value="Record"
id="recordButton">Record</button>
<button type="button" class="btn btn-danger btn-lg" value="Stop" id="stopButton">Stop</button>
<audio controls id='audio'></audio>
</div>
<div class="well">
<p class="h3"> Reverb:
<input type="checkbox" class="form-check-input" style="transform: scale(1.5);" id="ReverbCheck">
<br />
<br />
</p>
</div>
<div class="well">
<p class="h3">
<label>Presets: </label> </br>
<select name="presets" id="presets">
<option value="empty"> </option>
<option value="close-strike">Close Strike(s)</option>
<option value="distant-rumble">Distant Rumble</option>
<option value="distant-strikes">Distant Strikes</option>
<option value="rolling-roar">Rolling Roar</option>
</select>
<br />
<br />
</p>
</div>
</div>
</div>
</div>
</div>
<div class="container-fluid text-center" style="background-color:#f1f1f1">
<div class="row content"></div>
</div>
<p>
<script src="src/model/SignalFunctions.js"></script>
<script src="src/model/Canvas.js"></script>
<script src="src/util/recorder.js"></script>
<script src="src/model/Thunder.js"></script>
<script src="src/model/Rumbler.js"></script>
<script src="src/model/AfterImage.js"></script>
<script src="src/model/Deepen.js"></script>
<script src="src/model/Panner.js"></script>
<script src="src/model/LPFTime.js"></script>
<script src="src/model/Delay.js"></script>
<script src="src/model/Crackle.js"></script>
<script src="src/model/Listener.js"></script>
<script src="src/model/Compressor.js"></script>
<script src="src/model/Lightning.js"></script>
<script>
distanceSlider.oninput = function () {
distanceNumber.value = this.value
}
distanceNumber.oninput = function () {
distanceSlider.value = this.value
}
strikeSlider.oninput = function () {
strikeNumber.value = this.value
}
strikeNumber.oninput = function () {
strikeSlider.value = this.value
}
rumbleSlider.oninput = function () {
rumbleNumber.value = this.value
}
rumbleNumber.oninput = function () {
rumbleSlider.value = this.value
}
growlSlider.oninput = function () {
growlNumber.value = this.value
}
growlNumber.oninput = function () {
growlSlider.value = this.value
}
presets.onchange = function () {
if (this.value == "close-strike") {
distanceNumber.value = 10;
distanceSlider.value = 10;
strikeNumber.value = 0.85;
strikeSlider.value = 0.85;
rumbleNumber.value = 0.09;
rumbleSlider.value = 0.09;
growlNumber.value = 0.65;
growlSlider.value = 0.65;
ReverbCheck.checked = true
}
if (this.value == "distant-rumble") {
distanceNumber.value = 760;
distanceSlider.value = 760;
strikeNumber.value = 0.15;
strikeSlider.value = 0.15;
rumbleNumber.value = 0.6;
rumbleSlider.value = 0.6;
growlNumber.value = 0.95;
growlSlider.value = 0.95;
ReverbCheck.checked = true
}
if (this.value == "distant-strikes") {
distanceNumber.value = 700;
distanceSlider.value = 700;
strikeNumber.value = 0.85;
strikeSlider.value = 0.85;
rumbleNumber.value = 0.4;
rumbleSlider.value = 0.4;
growlNumber.value = 0.65;
growlSlider.value = 0.65;
ReverbCheck.checked = true
}
if (this.value == "rolling-roar") {
distanceNumber.value = 400;
distanceSlider.value = 400;
strikeNumber.value = 0.85;
strikeSlider.value = 0.85;
rumbleNumber.value = 0.75;
rumbleSlider.value = 0.75;
growlNumber.value = 0.95;
growlSlider.value = 0.95;
ReverbCheck.checked = true
}
}
// Implement randomisation button
// Todo, setup ui for presets
random.onclick = function () {
distVal = Math.floor(Math.random() * (800 - 10 + 1) + 10);
distanceNumber.value = distVal;
distanceSlider.value = distVal;
strikeVal = Math.random();
strikeSlider.value = strikeVal;
strikeNumber.value = strikeVal;
rumbleVal = Math.random();
rumbleNumber.value = rumbleVal;
rumbleSlider.value = rumbleVal;
growlVal = Math.random();
growlSlider.value = growlVal;
growlNumber.value = growlVal;
randRev = Math.random() > 0.5 ? ReverbCheck.checked = true : ReverbCheck.checked = false;
}
</script>
</body>
</html>