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Don't call SDL_PauseAudio(0) until there is more data available.
SDL_PauseAudio(0)
Some other underflows happen occasionally too, maybe those are from locking on the audio thread? Need to investigate.
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This was fixed by 9956bb6 and 22cec28.
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Don't call
SDL_PauseAudio(0)
until there is more data available.Some other underflows happen occasionally too, maybe those are from locking on the audio thread? Need to investigate.
The text was updated successfully, but these errors were encountered: