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synth-reverb.h
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synth-reverb.h
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/*
FM. BISON hybrid FM synthesis -- Reverb effect based on FreeVerb.
(C) njdewit technologies (visualizers.nl) & bipolaraudio.nl
MIT license applies, please see https://en.wikipedia.org/wiki/MIT_License or LICENSE in the project root!
FIXME:
- Supply all parameters at once using a single SetParameters() function
*/
#pragma once
#include "synth-global.h"
#include "synth-oscillator.h"
#include "synth-interpolated-parameter.h"
#include "synth-delay-line.h"
#include "synth-mini-EQ.h"
namespace SFM
{
// Specific delay line essentially; this one does not own it's buffer!
class ReverbComb
{
public:
ReverbComb() :
m_size(0), m_buffer(nullptr), m_writeIdx(0), m_dampening(0.f), m_previous(0.f)
{}
~ReverbComb() {}
void SetSizeAndBuffer(size_t size, float *pBuffer)
{
SFM_ASSERT(size > 0);
SFM_ASSERT(nullptr != pBuffer);
m_size = size;
m_buffer = pBuffer;
Reset();
}
void Reset()
{
SFM_ASSERT(nullptr != m_buffer);
memset(m_buffer, 0, m_size*sizeof(float));
}
void SetDampening(float value)
{
SFM_ASSERT(value >= 0.f && value < 1.f);
m_dampening = value;
}
SFM_INLINE float Apply(float sample, float feedback = 0.f)
{
SFM_ASSERT(nullptr != m_buffer);
const unsigned index = m_writeIdx % m_size;
const float current = m_buffer[index];
m_previous = current*(1.f-m_dampening) + (m_previous*m_dampening);
m_buffer[index] = sample + feedback*m_previous;
++m_writeIdx;
return current;
}
size_t size() const { return m_size; }
private:
size_t m_size;
float *m_buffer;
unsigned m_writeIdx;
float m_dampening;
float m_previous;
};
// Roughly follows the same design as ReverbComb
class ReverbAllPass
{
public:
ReverbAllPass() :
m_size(0), m_buffer(nullptr), m_writeIdx(0)
{}
~ReverbAllPass() {}
void SetSizeAndBuffer(size_t size, float *pBuffer)
{
SFM_ASSERT(size > 0);
SFM_ASSERT(nullptr != pBuffer);
m_size = size;
m_buffer = pBuffer;
Reset();
}
void Reset()
{
SFM_ASSERT(nullptr != m_buffer);
memset(m_buffer, 0, m_size*sizeof(float));
}
SFM_INLINE float Apply(float sample, float feedback = 0.f)
{
SFM_ASSERT(nullptr != m_buffer);
const unsigned index = m_writeIdx % m_size;
const float current = m_buffer[index];
const float output = -sample + current;
m_buffer[index] = sample + (current*feedback);
++m_writeIdx;
return output;
}
size_t size() const { return m_size; }
private:
size_t m_size;
float *m_buffer;
unsigned m_writeIdx;
};
// Warning: you can't just change these!
constexpr unsigned kReverbNumCombs = 8;
constexpr unsigned kReverbNumAllPasses = 4;
// Max. room size to prevent infinite reverberation
constexpr float kReverbMaxRoomSize = 0.9f;
class Reverb
{
public:
Reverb(unsigned sampleRate, unsigned Nyquist);
~Reverb()
{
freeAligned(m_buffer);
}
public:
SFM_INLINE void SetWidth(float width)
{
SFM_ASSERT(width >= SFM::kMinReverbWidth);
m_width = width;
}
SFM_INLINE void SetRoomSize(float size)
{
SFM_ASSERT_NORM(size);
size *= kReverbMaxRoomSize;
// Taken from ref. implementation
const float scale = 0.28f;
const float offset = 0.7f;
m_roomSize = (size*scale) + offset;
}
SFM_INLINE void SetDampening(float dampening)
{
SFM_ASSERT_NORM(dampening);
dampening *= 0.4f; // Taken from ref. implementation
m_dampening = dampening;
}
SFM_INLINE void SetPreDelay(float preDelay)
{
SFM_ASSERT_NORM(preDelay);
m_preDelay = preDelay;
}
// Samples are read & written sequentially so one buffer per channel suffices
void Apply(float *pLeft, float *pRight, unsigned numSamples, float wet, float bassTuning, float trebleTuning);
private:
const unsigned m_sampleRate;
const unsigned m_Nyquist;
const unsigned m_NyquistAt44100 = 44100/2;
MiniEQ m_preEQ;
DelayLine m_preDelayLine;
ReverbComb m_combsL[kReverbNumCombs], m_combsR[kReverbNumCombs];
ReverbAllPass m_allPassesL[kReverbNumAllPasses], m_allPassesR[kReverbNumAllPasses];
// Parameters
float m_width;
float m_roomSize;
float m_dampening;
float m_preDelay;
// Interpolated parameters
InterpolatedParameter<kLinInterpolate, true> m_curWet;
InterpolatedParameter<kLinInterpolate, true> m_curWidth;
InterpolatedParameter<kLinInterpolate, true> m_curRoomSize;
InterpolatedParameter<kLinInterpolate, true> m_curDampening;
InterpolatedParameter<kLinInterpolate, true> m_curPreDelay;
InterpolatedParameter<kLinInterpolate, false> m_curBassdB, m_curTrebledB;
// Single buffer is used for all passes, this likely favors cache (FIXME: check)
size_t m_totalBufSize;
float *m_buffer;
};
}