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@@ -16,4 +16,18 @@ Communicates with pawns via radio. Can send arbitrary JSON back and forth. Thi
# Client Server Communication
Each ship is updated with a position, [velocity], and rotation. Subobject positions are calculated on the fly by the client.
Each ship is updated with a position, [velocity], and rotation. Subobject positions are calculated on the fly by the client.
# Beforehand have a way to see the enemy fleet
swap out your ships to account for the enemy. Potentially just have an algorithm that boils down the enemy fleet to a few descriptors rather than the entire layout.
# Balance
Must find way to balance randomness and strategy. Also balance will be difficult potentially. Points are important.
# Personality
Should be able to personalize fleet because we want the player to identify with it. We'll be spending a lot of time with it, so want the player to make it their own (especially the capitol ship).
Things like custom paint jobs and flair. In addition, seeing the results of your work is important.
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