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It is currently too complicated to configure shaders. Exposing the internal shader via getInternalEffect() is dangerous, since people might not use the decorator effect. Instead, remove the getInternalEffect() method and do this:
It is currently too complicated to configure shaders. Exposing the internal shader via
getInternalEffect()
is dangerous, since people might not use the decorator effect. Instead, remove thegetInternalEffect()
method and do this:And then:
Additionally, all effects should have a new method called
mutate(Mutator<T> t)
which allows setting/changing the internal shader.This gives us several advantages:
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