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Right now objects are compared for collision detection and behavior via the bruteforce strategy. An implementation of a quad tree leads to better performance since we should not check collision for objects which are too far away.
The text was updated successfully, but these errors were encountered:
Right now objects are compared for collision detection and behavior via the bruteforce strategy. An implementation of a quad tree leads to better performance since we should not check collision for objects which are too far away.
The text was updated successfully, but these errors were encountered: