Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

PlayerControl_GetTruePosition() Returns a Position Slightly Lower Than The Player #59

Closed
RealMVC opened this issue Dec 6, 2020 · 0 comments · Fixed by #60
Closed

PlayerControl_GetTruePosition() Returns a Position Slightly Lower Than The Player #59

RealMVC opened this issue Dec 6, 2020 · 0 comments · Fixed by #60

Comments

@RealMVC
Copy link
Contributor

RealMVC commented Dec 6, 2020

If you use PlayerControl_GetTruePosition(), the position you get will be slightly lower than the player you ran the function on. If you teleport to someone, you will be teleported slightly lower than their position.

@RealMVC RealMVC mentioned this issue Dec 6, 2020
KyreusR pushed a commit that referenced this issue Dec 6, 2020
* Added GetAdjustedTruePosition()

* Made Spectate Player Use Adjusted True Position
@KyreusR KyreusR linked a pull request Dec 6, 2020 that will close this issue
@KyreusR KyreusR closed this as completed Dec 6, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging a pull request may close this issue.

2 participants