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Ramps / one-way walls #455

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raptor opened this issue Aug 22, 2015 · 3 comments
Open

Ramps / one-way walls #455

raptor opened this issue Aug 22, 2015 · 3 comments

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@raptor
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@raptor raptor commented Aug 22, 2015

From skybax14 on August 29, 2014 17:21:12

Some way to get on to a wall without spawning or teleporting, I.E., a ramp of some sort. Or a portion of wall you can fly through.

Making the wall thin would also make a one-way wall.

It was discussed some in this thread http://bitfighter.org/forums/viewtopic.php?f=4&t=245&p=6995&hilit=ramps#p6995 but I don't know if it was ever brought up again.

If making a portion of wall passable is unnecessarily challenging, how about a new type of wall that simply acts as a zone that raises you above everything else? You could then use this type of wall to put on whatever portion of anything you wanted, and when you moved on top of it, you could get on top of walls and such.

Original issue: http://code.google.com/p/bitfighter/issues/detail?id=455

@raptor
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@raptor raptor commented Aug 22, 2015

From amginea4...@gmail.com on September 17, 2014 18:17:43

if you do some weird stuff with wall points you can kinda do this but not acurately enough deserve being implemented.

@raptor
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@raptor raptor commented Aug 22, 2015

From skybax14 on June 18, 2015 16:23:25

I was thinking about this more today and I envisioned two perpendicular pathways, and at the intersection, there was a bridge of some sort that only one of the pathways could access. The other pathway went "under" it.

Basically there were two different levels of the playing field.

@raptor
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@raptor raptor commented Aug 22, 2015

From mtmac...@owu.edu on July 06, 2015 15:36:11

I think a ladder graphic would be a good way to symbolize a "ramp" type object.

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