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player.py
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player.py
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#!/usr/bin/env python
import system
import pygame
import math
from pygame.locals import *
from pygame.sprite import Sprite, Group
class Player(Sprite):
gravity_co = 1e2
image = None
def __init__(self,x,y,surf,color,group,maxX,maxY,start_vec,tail,game):
Sprite.__init__(self)
if self.image == None:
self.image = system.load_graphics(str('pnvscaled.png'))
self.rect = self.image.get_rect()
self.makeANew = False
self.rect.x = x
self.reset = x,y
self.rect.y = y
self.screen = surf
self.maxX = maxX
self.maxY = maxY
self.group = group
self.add(group)
self.lives = 5
self.tailGroup = tail
self.tailColorCounter = 0
self.tailColors = [(0,0,255),(0,114,54),(255,255,0),(237,28,36),(199,178,153),(158,0,93)]
self.tail = Tails(self.tailGroup,self.tailColors[self.tailColorCounter])
self.addTail = True
self.alive = True
self.shrink = False
self.shrinkw = self.rect.w
self.shrinkh = self.rect.h
self.shrinkx = self.rect.x
self.shrinky = self.rect.y
self.shrinkTime = True
self.backup = self.image
self.start_vec = start_vec
self.vx,self.vy = start_vec
self.vxi,self.vyi = start_vec
self.ax = 0
self.ay = 0
self.game = game
self.imageBackup = self.image
def resetAccel(self):
self.ax=0
self.ay=0
def addAccel(self,planet):
planx,plany = planet.rect.center
dx = planx - self.rect.x
dy = plany - self.rect.y
dsq = dx*dx + dy*dy
dist = math.sqrt(dsq)
force = self.gravity_co*planet.mass/dsq if dsq>1e-10 else 0
self.ax += force*dx/dist
self.ay += force*dy/dist
def update(self,boo=False,accel_group = None):
self.dead(boo)
if self.shrink and self.shrinkw > 5:
if self.shrinkTime:
self.shrinkw -= 1
self.shrinkh -= 1
foo = pygame.transform.scale(self.image,(self.shrinkw,self.shrinkh))
foo = pygame.transform.rotate(foo,30)
self.rect.x += self.ax
self.rect.y += self.ay
self.image = foo
self.shrinkTime = False
return
else:
self.shrinkTime = True
elif self.shrink:
self.image = self.backup
self.shrinkReset()
self.blackHoleCollision(False,True,True)
if self.tailColorCounter == 5:
self.tailColorCounter = 0
else:
self.tailColorCounter += 1
pygame.time.delay(1000)
self.rect.x, self.rect.y = self.reset
self.makeANew = False
self.tail = Tails(self.tailGroup,self.tailColors[self.tailColorCounter])
self.remove(self.group)
self.resetAccel()
self.vx,self.vy = self.start_vec
self.vxi,self.vyi = self.start_vec
self.shrink = False
self.alive = True
if not self.alive:
self.image = self.imageBackup
if self.tailColorCounter == 5:
self.tailColorCounter = 0
else:
self.tailColorCounter += 1
pygame.time.delay(1000)
self.rect = self.image.get_rect()
self.rect.x, self.rect.y = self.reset
self.makeANew = False
self.tail = Tails(self.tailGroup,self.tailColors[self.tailColorCounter])
self.remove(self.group)
self.shrink = False
self.resetAccel()
self.vx,self.vy = self.start_vec
self.vxi,self.vyi = self.start_vec
self.alive = True
elif self.makeANew:
if accel_group == None:
grouposo = self.game.obstacles
else:
grouposo = accel_group
self.resetAccel()
for planet in grouposo:
self.addAccel(planet)
if self.addTail:
self.tail.newSpace(self.rect.x,self.rect.y,self.ax,self.ay)
slope = (self.vy-self.ay)/(self.vx-self.ax)
self.angle = ((math.atan(slope)*(180/math.pi))+45)
#print rot
if not self.shrink:
centaur = self.rect.center
self.image = pygame.transform.rotate(self.imageBackup,(self.angle*-1))
self.rect = self.image.get_rect()
self.rect.center = centaur
self.rect.x += self.vx
self.rect.y += self.vy
self.vx += self.ax
self.vy += self.ay
def refresh(self,newplace):
self.newplace = self.goTo[newplace]
def blackHoleCollision(self,shrink,tail,boo=False):
self.shrink = shrink
self.addTail = tail
self.update(boo)
def dead(self, boo):
if self.rect.x > self.maxX-self.rect.w or self.rect.x < 0:
self.alive = False
#print "oob"
elif self.rect.y > self.maxY-self.rect.h or self.rect.y < 0:
self.alive = False
#print "oob"
elif not boo:
self.alive = True
else:
self.alive = False
def drawTails(self):
for tail in self.tailGroup:
color = tail.color
for coordinates in tail.tail:
x,y,w,h = coordinates
pygame.draw.line(self.screen,color,(x+17,y+6),(x+18,y+8),3)
def getPlayerPos(self):
return self.rect.x, self.rect.y
def shrinkReset(self):
self.shrinkTime = True
self.shrinkw = self.rect.w
self.shrinkh = self.rect.h
def restart(self,life_reset_bool=True):
self.image = self.imageBackup
self.rect = self.image.get_rect()
x,y = self.reset
self.rect.x = x
self.rect.y = y
self.shrinkTime = True
self.shrink = False
self.tailGroup.empty()
self.tail = Tails(self.tailGroup,self.tailColors[self.tailColorCounter])
self.makeANew = False
self.addTail = True
if life_reset_bool:
#print "resetting lives"
self.lives = 5
self.resetAccel()
self.vx,self.vy = self.start_vec
self.vxi,self.vyi = self.start_vec
class Tails(Sprite):
def __init__(self,group,color):
Sprite.__init__(self)
self.tail = []
self.add(group)
self.color = color
def newSpace(self,x,y,w,h):
self.tail.append((x,y,w,h))
def reset(self):
self.tail = []