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Tooltip.cs
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Tooltip.cs
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using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class Tooltip : MonoBehaviour
{
public Text tooltipText;
public Text widthMeasuringText;
public Image contentWrapper;
public Transform cardsDisplayGroup;
const float maxTooltipWidth = 300;
const float horizontalOffsetFromParentEdge = 10f;
const float verticalOffsetFromScreenEdge = 20f;
float tooltipWidth = 80f;
const int maxCardsPerRow = 4;
public CombatCardGraphic combatCardGraphicPrefab;
public RewardCardGraphic rewardCardGraphicPrefab;
public VisualCardGraphic visualCardGraphicPrefab;
public void DisplayValuesAndCombatCards(string text, Transform tooltipParent, CombatCard[] displayCards)
{
cardsDisplayGroup.gameObject.SetActive(true);
cardsDisplayGroup.GetComponent<GridLayoutGroup>().constraintCount = Mathf.Min(displayCards.Length, maxCardsPerRow);
foreach (CombatCard card in displayCards)
{
AddCombatCard(card);
}
DisplayText(text, tooltipParent);
}
public void DisplayValuesAndRewardCards(string text, Transform tooltipParent, RewardCard[] displayCards)
{
cardsDisplayGroup.gameObject.SetActive(true);
cardsDisplayGroup.GetComponent<GridLayoutGroup>().constraintCount = Mathf.Min(displayCards.Length, maxCardsPerRow);
foreach (RewardCard card in displayCards)
{
AddRewardCard(card);
}
DisplayText(text, tooltipParent);
}
public void DisplayValuesAndVisualCards(string text, Transform tooltipParent, Card[] displayCards)
{
cardsDisplayGroup.gameObject.SetActive(true);
cardsDisplayGroup.GetComponent<GridLayoutGroup>().constraintCount = Mathf.Min(displayCards.Length, maxCardsPerRow);
foreach (Card card in displayCards)
{
AddVisualCard(card);
}
DisplayText(text, tooltipParent);
}
public void DisplayText(string text, Transform tooltipParent)
{
SetupTextComponent(text);
SetPositionAndSortOrder(tooltipParent,text);
}
void SetPositionAndSortOrder(Transform tooltipParent, string text)
{
GetComponent<Canvas>().worldCamera = Camera.main;
widthMeasuringText.text = text;
//transform.position = tooltipParent.position;
//Transform parentsCanvasTransform = tooltipParent.GetComponentInParent<Canvas>().transform;
transform.SetParent(tooltipParent, false);
Canvas.ForceUpdateCanvases();
if (transform.parent == null)
throw new System.Exception("Parent is null!");
SetWidth();
SetHorizontalPositionToLeftOrRight();
ClampVerticalPositionToScreen();
//transform.localScale = new Vector3(1 / transform.parent.localScale.x, 1 / transform.parent.localScale.y, 1);
GetComponent<Canvas>().enabled = true;
GetComponent<Canvas>().overrideSorting = true;
GetComponent<Canvas>().sortingOrder = 100;
}
void SetWidth()
{
float cardsContentWidth = cardsDisplayGroup.GetComponent<GridLayoutGroup>().preferredWidth;
float textContentWidth = Mathf.Min(widthMeasuringText.GetComponent<RectTransform>().rect.width, maxTooltipWidth);
tooltipWidth = Mathf.Max(cardsContentWidth, textContentWidth);
contentWrapper.GetComponent<RectTransform>().SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, tooltipWidth);
}
void SetHorizontalPositionToLeftOrRight()
{
RectTransform.Edge tooltipSide;
float newX = transform.parent.position.x + (transform.parent.GetComponent<RectTransform>().rect.width) + tooltipWidth + horizontalOffsetFromParentEdge;
if (Camera.main.WorldToScreenPoint(new Vector3(newX, transform.parent.position.y, 0)).x > Screen.width)
tooltipSide = RectTransform.Edge.Left;
else
tooltipSide = RectTransform.Edge.Right;
GetComponent<RectTransform>().SetInsetAndSizeFromParentEdge(tooltipSide, -(tooltipWidth + horizontalOffsetFromParentEdge), tooltipWidth);
}
void ClampVerticalPositionToScreen()
{
float cardsContentHeight = cardsDisplayGroup.GetComponent<GridLayoutGroup>().preferredHeight;
float textContentHeight = tooltipText.preferredHeight;
float tooltipHeight = cardsContentHeight + textContentHeight;
float lowestWorldYPoint = transform.parent.position.y - tooltipHeight*0.5f;
float lowestScreenYPoint = Camera.main.WorldToScreenPoint(new Vector3(transform.parent.position.x, lowestWorldYPoint, 0)).y;
if (lowestScreenYPoint <= 0)
transform.position += new Vector3(0, Mathf.Abs(lowestScreenYPoint) + verticalOffsetFromScreenEdge);
float highestWorldYPoint = transform.parent.position.y + tooltipHeight * 0.5f;
float highestScreenYPoint = Camera.main.WorldToScreenPoint(new Vector3(transform.parent.position.x, highestWorldYPoint, 0)).y;
if (highestScreenYPoint >= Screen.height)
transform.position -= new Vector3(0,(verticalOffsetFromScreenEdge - Screen.height) + highestScreenYPoint);
}
void SetupTextComponent(string text)
{
if (text != "")
tooltipText.text = text;
else
tooltipText.enabled=false;
}
void AddCombatCard(CombatCard addedCard)
{
CombatCardGraphic cardGraphic = Instantiate(combatCardGraphicPrefab);
cardGraphic.AssignCard(addedCard);
cardGraphic.GetComponent<Image>().raycastTarget = false;
cardGraphic.transform.SetParent(cardsDisplayGroup, false);
}
void AddRewardCard(RewardCard addedCard)
{
RewardCardGraphic cardGraphic = Instantiate(rewardCardGraphicPrefab);
cardGraphic.AssignCardForDisplayOnly(addedCard);
cardGraphic.GetComponent<Image>().raycastTarget = false;
cardGraphic.transform.SetParent(cardsDisplayGroup, false);
}
void AddVisualCard(Card addedCard)
{
VisualCardGraphic cardGraphic = Instantiate(visualCardGraphicPrefab);
cardGraphic.AssignCard(addedCard);
cardGraphic.GetComponent<Image>().raycastTarget = false;
cardGraphic.transform.SetParent(cardsDisplayGroup, false);
}
public void OnDestroy()
{
TooltipManager.main.TooltipDestroyed(this);
}
}