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I noticed the Godot 4 version has not been released to the asset library. I suppose you are waiting to get a more stable version?
For now, for the godot_4 branch, we have to follow https://github.com/bitwes/Gut/wiki/Install > Download and install section, or alternatively:
a. clone the repo and copy the addons/godot folder into your project's own addons/ folder. When the repo is updated, you need to git pull and copy again.
b. clone the repo and add a symlink to the addons/godot folder into your project's own addons/ folder (thanks to https://www.reddit.com/r/godot/comments/ywdhqs/how_do_you_manage_assetlib_addons_with_git_is/ for the idea). When the repo is updated, you just need to git pull.
These alternative ways could be added to the wiki (but they are generic to all add-on repositories, really).
You can download the zip of the godot_4 branch which is the same thing the Asset Library does. It only contains the addons folder. The submission for Godot 4 is getting final touches and should be submitted this weekend.
More a discussion / tip than an issue
I noticed the Godot 4 version has not been released to the asset library. I suppose you are waiting to get a more stable version?
For now, for the godot_4 branch, we have to follow https://github.com/bitwes/Gut/wiki/Install > Download and install section, or alternatively:
a. clone the repo and copy the addons/godot folder into your project's own addons/ folder. When the repo is updated, you need to git pull and copy again.
b. clone the repo and add a symlink to the addons/godot folder into your project's own addons/ folder (thanks to https://www.reddit.com/r/godot/comments/ywdhqs/how_do_you_manage_assetlib_addons_with_git_is/ for the idea). When the repo is updated, you just need to git pull.
These alternative ways could be added to the wiki (but they are generic to all add-on repositories, really).
Too bad that the project structure doesn't allow us to directly add the add-on as a submodule repository... and I don't know an easy way to clone a subtree. This is a known issue and not specific to this add-on though (godotengine/godot-proposals#62, godotengine/godot-proposals#554, godotengine/godot-proposals#1205)
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