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Tiled 0.15.0 - Bug with automapping using collection of images #1202
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I would guess this is a problem due to the tile itself being larger than On Fri, Feb 12, 2016 at 11:43 AM, rickyp82 notifications@github.com wrote:
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I'm guessing the automapping rule parsing is not correctly determining whether a certain object is part of a certain rule. Maybe @stefanbeller has some pointers as to where that could be fixed. |
It worked when I was using a Tileset instead of a Collection of Images. But using collection of images is easier for me because I'm always using a full sprite to create my maps. |
To make this easier to reproduce and possibly fix, could you share your tileset, map and automapping rules? |
We'd need to fix AutomappingUtils#objectsInRegion which is called from AutoMapper::copyObjectRegion
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Hi,
I use automap feature but instead of using a tileset I use a collection of images. I create 3 tile layers (regions, output_object, input_object) and 1 object layer (output_object_collision).
Then in my object layer (output_object_collision) I add some shapes and lines.
After that, in my level.tmx I use the automap. At that point, only some objects from the object layer appear. It looks like it depends on the size of the shapes (a rect using less than half the object area don't show and using lines don't appear either.
Here are some screenshots:
Thanks
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