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Tiled Crashes if there are missing tileset images #1393

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Archeia opened this Issue Nov 9, 2016 · 4 comments

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Archeia commented Nov 9, 2016

What happened was, my team completely disregarded what I said about tilesets being in the same folder. So I had to set them and I didn't want to do them manually in the json files, however the moment I open, Tiled crashes.
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@Archeia Archeia changed the title from TileD Crashes if there are missing tileset images to Tiled Crashes if there are missing tileset images Nov 9, 2016

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bjorn Nov 11, 2016

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Hmm, in general Tiled does not crash when there are missing images, so probably something happens in your scenario that is a bit more special.

Would it be possible for you to share the JSON file that caused Tiled to crash on startup?

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bjorn commented Nov 11, 2016

Hmm, in general Tiled does not crash when there are missing images, so probably something happens in your scenario that is a bit more special.

Would it be possible for you to share the JSON file that caused Tiled to crash on startup?

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Archeia commented Nov 14, 2016

Ack, that took me a while but here you go! https://rpgmaker.net/media/content/users/778/locker/Camp.zip

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bjorn Nov 14, 2016

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Thanks, that helped a bunch!

It's caused by a tile animation, which is missing a check on whether the frame in the animation is actually pointing to a valid tile.

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bjorn commented Nov 14, 2016

Thanks, that helped a bunch!

It's caused by a tile animation, which is missing a check on whether the frame in the animation is actually pointing to a valid tile.

@bjorn bjorn added the bug label Nov 14, 2016

@bjorn bjorn closed this in 325b1d3 Nov 14, 2016

@bjorn bjorn self-assigned this Nov 14, 2016

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Archeia Nov 15, 2016

That makes sense, thank you!

Archeia commented Nov 15, 2016

That makes sense, thank you!

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