Tiled Crashes if there are missing tileset images #1393

Archeia opened this Issue Nov 9, 2016 · 4 comments


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Archeia commented Nov 9, 2016 edited

What happened was, my team completely disregarded what I said about tilesets being in the same folder. So I had to set them and I didn't want to do them manually in the json files, however the moment I open, Tiled crashes.

@Archeia Archeia changed the title from TileD Crashes if there are missing tileset images to Tiled Crashes if there are missing tileset images Nov 9, 2016
bjorn commented Nov 11, 2016

Hmm, in general Tiled does not crash when there are missing images, so probably something happens in your scenario that is a bit more special.

Would it be possible for you to share the JSON file that caused Tiled to crash on startup?

Archeia commented Nov 14, 2016

Ack, that took me a while but here you go! https://rpgmaker.net/media/content/users/778/locker/Camp.zip

bjorn commented Nov 14, 2016

Thanks, that helped a bunch!

It's caused by a tile animation, which is missing a check on whether the frame in the animation is actually pointing to a valid tile.

@bjorn bjorn added the Bug label Nov 14, 2016
@bjorn bjorn added a commit that closed this issue Nov 14, 2016
@bjorn Fixed possible crash when missing tileset images
This could happen when a map refers to a tileset that uses tile
animations, but the tileset image could not be loaded.

Closes #1393
@bjorn bjorn closed this in 325b1d3 Nov 14, 2016
@bjorn bjorn self-assigned this Nov 14, 2016
Archeia commented Nov 15, 2016

That makes sense, thank you!

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