You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When creating a Canvas with mipmaps = true (the default), textures are created with a full mipmap chain and their mipmaps get generated after rendering to the Canvas. However, the mipmap generation currently doesn't apply to the depth buffer, which is not the intended behavior. Going to be ensuring vulkan work does not have this problem, but this issue can serve to track and call out the bug in case others run into it or want to fix it sooner.
The text was updated successfully, but these errors were encountered:
When creating a Canvas with
mipmaps = true
(the default), textures are created with a full mipmap chain and their mipmaps get generated after rendering to the Canvas. However, the mipmap generation currently doesn't apply to the depth buffer, which is not the intended behavior. Going to be ensuring vulkan work does not have this problem, but this issue can serve to track and call out the bug in case others run into it or want to fix it sooner.The text was updated successfully, but these errors were encountered: