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[Feature] Editor Preview #3

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selimbek opened this issue Nov 28, 2019 · 2 comments
Closed

[Feature] Editor Preview #3

selimbek opened this issue Nov 28, 2019 · 2 comments
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enhancement New feature or request

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@selimbek
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Hello,

Thank you for your project. I succesfully build it and run it on Galaxy S10. And the frame rate was really good !
I have 2 questions concerning the development pipeline and the usage of ARCore. To say it clearly, i know nothing about MediaPipe and my knowledge in Android development is pretty low. So sorry in advance if the answered are triviale :)

  • Is there a way to have the preview in the Unity editor window (with TFLite running)
  • Is there any strong dependency with ARCore, or it's simple to remove it from your example project ?

Regards,
--Selim

@bkunters bkunters self-assigned this Nov 28, 2019
@bkunters bkunters added the enhancement New feature or request label Nov 28, 2019
@bkunters
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Hi Selim,

Thanks for having tried out my project.
Currently, I am using the ARFoundations framework only for demo purposes. So you can definitely remove that scene(or just create another scene for your work). By the way, I referenced the mediapipe as they provide some sample tflite models.

Depending on your purpose, you can also create your own tflite model and integrate into the android project. You have to build the aar library then. See the Plugin folder for it.
You might start with this link:
https://www.tensorflow.org/lite/guide
If you have any working tflite model, I totally encourage you to start a pull request here so that the community can also use it !

Currently, preview is not supported for the editor but it is a good idea for debug purposes. I am just noting that as an enhancement :)

@selimbek
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Thanks for your reactivity.

I'll try to integrate mobile_net_v1 in unity to check if i understand all the process correctly.

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